Interactive simulation of fire, burn and decomposition
This work presents an approach to effectively integrate into one unified modular fire simulation framework the major processes related to fire, namely: a burning process, chemical combustion, heat distribution, decomposition and deformation of burning solids, and rigid body simulation of the residue...
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ndltd-tamu.edu-oai-repository.tamu.edu-1969.1-ETD-TAMU-20402013-01-08T10:39:26ZInteractive simulation of fire, burn and decompositionMelek, Zekiphysically based simulationnatural phenumenacomputer graphicsfluid dynamicsThis work presents an approach to effectively integrate into one unified modular fire simulation framework the major processes related to fire, namely: a burning process, chemical combustion, heat distribution, decomposition and deformation of burning solids, and rigid body simulation of the residue. Simulators for every stage are described, and the modular structure enables switching to different simulators if more accuracy or more interactivity is desired. A “Stable Fluids” based three gas system is used to model the combustion process, and the heat generated during the combustion is used to drive the flow of the hot air. Objects, if exposed to enough heat, ignite and start burning. The decomposition of the burning object is modeled as a level set method, driven by the pyrolysis process, where the burning object releases combustible gases. Secondary deformation effects, such as bending burning matches and crumpling burning paper, are modeled as a proxy based deformation. Physically based simulation, done at interactive rates, enables the user to ef- ficiently test different setups, as well as interact and change the conditions during the simulation. The graphics card is used to generate additional frames for real-time visualization. This work further proposes a method for controlling and directing high resolution simulations. An interactive coarse resolution simulation is provided to the user as a “preview” to control and achieve the desired simulation behavior. A higher resolution “final” simulation that creates all the fine scale behavior is matched to the preview simulation such that the preview and final simulations behave in a similar manner. In this dissertation, we highlighted a gap within the CG community for the simulation of fire. There has not previously been a physically based yet interactive simulation for fire. This dissertation describes a unified simulation framework for physically based simulation of fire and burning. Our results show that our implementation can model fire, objects catching fire, burning objects, decomposition of burning objects, and additional secondary deformations. The results are plausible even at interactive frame rates, and controllable.Keyser, John2010-01-15T00:04:41Z2010-01-16T00:20:05Z2010-01-15T00:04:41Z2010-01-16T00:20:05Z2007-122009-05-15thesistextelectronicapplication/pdfborn digitalhttp://hdl.handle.net/1969.1/ETD-TAMU-2040http://hdl.handle.net/1969.1/ETD-TAMU-2040en_US |
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physically based simulation natural phenumena computer graphics fluid dynamics |
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physically based simulation natural phenumena computer graphics fluid dynamics Melek, Zeki Interactive simulation of fire, burn and decomposition |
description |
This work presents an approach to effectively integrate into one unified modular
fire simulation framework the major processes related to fire, namely: a burning
process, chemical combustion, heat distribution, decomposition and deformation of
burning solids, and rigid body simulation of the residue. Simulators for every stage
are described, and the modular structure enables switching to different simulators if
more accuracy or more interactivity is desired. A “Stable Fluids” based three gas
system is used to model the combustion process, and the heat generated during the
combustion is used to drive the flow of the hot air. Objects, if exposed to enough
heat, ignite and start burning. The decomposition of the burning object is modeled as
a level set method, driven by the pyrolysis process, where the burning object releases
combustible gases. Secondary deformation effects, such as bending burning matches
and crumpling burning paper, are modeled as a proxy based deformation.
Physically based simulation, done at interactive rates, enables the user to ef-
ficiently test different setups, as well as interact and change the conditions during
the simulation. The graphics card is used to generate additional frames for real-time
visualization.
This work further proposes a method for controlling and directing high resolution
simulations. An interactive coarse resolution simulation is provided to the user as a “preview” to control and achieve the desired simulation behavior. A higher resolution
“final” simulation that creates all the fine scale behavior is matched to the preview
simulation such that the preview and final simulations behave in a similar manner.
In this dissertation, we highlighted a gap within the CG community for the
simulation of fire. There has not previously been a physically based yet interactive
simulation for fire. This dissertation describes a unified simulation framework for
physically based simulation of fire and burning. Our results show that our implementation
can model fire, objects catching fire, burning objects, decomposition of
burning objects, and additional secondary deformations. The results are plausible
even at interactive frame rates, and controllable. |
author2 |
Keyser, John |
author_facet |
Keyser, John Melek, Zeki |
author |
Melek, Zeki |
author_sort |
Melek, Zeki |
title |
Interactive simulation of fire, burn and decomposition |
title_short |
Interactive simulation of fire, burn and decomposition |
title_full |
Interactive simulation of fire, burn and decomposition |
title_fullStr |
Interactive simulation of fire, burn and decomposition |
title_full_unstemmed |
Interactive simulation of fire, burn and decomposition |
title_sort |
interactive simulation of fire, burn and decomposition |
publishDate |
2010 |
url |
http://hdl.handle.net/1969.1/ETD-TAMU-2040 http://hdl.handle.net/1969.1/ETD-TAMU-2040 |
work_keys_str_mv |
AT melekzeki interactivesimulationoffireburnanddecomposition |
_version_ |
1716503948768051200 |