Interactive simulation of fire, burn and decomposition

This work presents an approach to effectively integrate into one unified modular fire simulation framework the major processes related to fire, namely: a burning process, chemical combustion, heat distribution, decomposition and deformation of burning solids, and rigid body simulation of the residue...

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Main Author: Melek, Zeki
Other Authors: Keyser, John
Format: Others
Language:en_US
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/1969.1/ETD-TAMU-2040
http://hdl.handle.net/1969.1/ETD-TAMU-2040
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spelling ndltd-tamu.edu-oai-repository.tamu.edu-1969.1-ETD-TAMU-20402013-01-08T10:39:26ZInteractive simulation of fire, burn and decompositionMelek, Zekiphysically based simulationnatural phenumenacomputer graphicsfluid dynamicsThis work presents an approach to effectively integrate into one unified modular fire simulation framework the major processes related to fire, namely: a burning process, chemical combustion, heat distribution, decomposition and deformation of burning solids, and rigid body simulation of the residue. Simulators for every stage are described, and the modular structure enables switching to different simulators if more accuracy or more interactivity is desired. A “Stable Fluids” based three gas system is used to model the combustion process, and the heat generated during the combustion is used to drive the flow of the hot air. Objects, if exposed to enough heat, ignite and start burning. The decomposition of the burning object is modeled as a level set method, driven by the pyrolysis process, where the burning object releases combustible gases. Secondary deformation effects, such as bending burning matches and crumpling burning paper, are modeled as a proxy based deformation. Physically based simulation, done at interactive rates, enables the user to ef- ficiently test different setups, as well as interact and change the conditions during the simulation. The graphics card is used to generate additional frames for real-time visualization. This work further proposes a method for controlling and directing high resolution simulations. An interactive coarse resolution simulation is provided to the user as a “preview” to control and achieve the desired simulation behavior. A higher resolution “final” simulation that creates all the fine scale behavior is matched to the preview simulation such that the preview and final simulations behave in a similar manner. In this dissertation, we highlighted a gap within the CG community for the simulation of fire. There has not previously been a physically based yet interactive simulation for fire. This dissertation describes a unified simulation framework for physically based simulation of fire and burning. Our results show that our implementation can model fire, objects catching fire, burning objects, decomposition of burning objects, and additional secondary deformations. The results are plausible even at interactive frame rates, and controllable.Keyser, John2010-01-15T00:04:41Z2010-01-16T00:20:05Z2010-01-15T00:04:41Z2010-01-16T00:20:05Z2007-122009-05-15thesistextelectronicapplication/pdfborn digitalhttp://hdl.handle.net/1969.1/ETD-TAMU-2040http://hdl.handle.net/1969.1/ETD-TAMU-2040en_US
collection NDLTD
language en_US
format Others
sources NDLTD
topic physically based simulation
natural phenumena
computer graphics
fluid dynamics
spellingShingle physically based simulation
natural phenumena
computer graphics
fluid dynamics
Melek, Zeki
Interactive simulation of fire, burn and decomposition
description This work presents an approach to effectively integrate into one unified modular fire simulation framework the major processes related to fire, namely: a burning process, chemical combustion, heat distribution, decomposition and deformation of burning solids, and rigid body simulation of the residue. Simulators for every stage are described, and the modular structure enables switching to different simulators if more accuracy or more interactivity is desired. A “Stable Fluids” based three gas system is used to model the combustion process, and the heat generated during the combustion is used to drive the flow of the hot air. Objects, if exposed to enough heat, ignite and start burning. The decomposition of the burning object is modeled as a level set method, driven by the pyrolysis process, where the burning object releases combustible gases. Secondary deformation effects, such as bending burning matches and crumpling burning paper, are modeled as a proxy based deformation. Physically based simulation, done at interactive rates, enables the user to ef- ficiently test different setups, as well as interact and change the conditions during the simulation. The graphics card is used to generate additional frames for real-time visualization. This work further proposes a method for controlling and directing high resolution simulations. An interactive coarse resolution simulation is provided to the user as a “preview” to control and achieve the desired simulation behavior. A higher resolution “final” simulation that creates all the fine scale behavior is matched to the preview simulation such that the preview and final simulations behave in a similar manner. In this dissertation, we highlighted a gap within the CG community for the simulation of fire. There has not previously been a physically based yet interactive simulation for fire. This dissertation describes a unified simulation framework for physically based simulation of fire and burning. Our results show that our implementation can model fire, objects catching fire, burning objects, decomposition of burning objects, and additional secondary deformations. The results are plausible even at interactive frame rates, and controllable.
author2 Keyser, John
author_facet Keyser, John
Melek, Zeki
author Melek, Zeki
author_sort Melek, Zeki
title Interactive simulation of fire, burn and decomposition
title_short Interactive simulation of fire, burn and decomposition
title_full Interactive simulation of fire, burn and decomposition
title_fullStr Interactive simulation of fire, burn and decomposition
title_full_unstemmed Interactive simulation of fire, burn and decomposition
title_sort interactive simulation of fire, burn and decomposition
publishDate 2010
url http://hdl.handle.net/1969.1/ETD-TAMU-2040
http://hdl.handle.net/1969.1/ETD-TAMU-2040
work_keys_str_mv AT melekzeki interactivesimulationoffireburnanddecomposition
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