Optimization of Single and Layered Surface Texturing

In visualization problems, surface shape is often a piece of data that must be shown effectively. One factor that strongly affects shape perception is texture. For example, patterns of texture on a surface can show the surface orientation from foreshortening or compression of the texture marks, and...

Full description

Bibliographic Details
Main Author: Bair, Alethea S.
Other Authors: House, Donald
Format: Others
Language:English
Published: 2010
Subjects:
Online Access:http://hdl.handle.net/1969.1/ETD-TAMU-2009-05-686
id ndltd-tamu.edu-oai-repository.tamu.edu-1969.1-ETD-TAMU-2009-05-686
record_format oai_dc
spelling ndltd-tamu.edu-oai-repository.tamu.edu-1969.1-ETD-TAMU-2009-05-6862013-01-08T10:41:07ZOptimization of Single and Layered Surface TexturingBair, Alethea S.VisualizationTexturePerceptionIn visualization problems, surface shape is often a piece of data that must be shown effectively. One factor that strongly affects shape perception is texture. For example, patterns of texture on a surface can show the surface orientation from foreshortening or compression of the texture marks, and surface depth through size variation from perspective projection. However, texture is generally under-used in the scientific visualization community. The benefits of using texture on single surfaces also apply to layered surfaces. Layering of multiple surfaces in a single viewpoint allows direct comparison of surface shape. The studies presented in this dissertation aim to find optimal methods for texturing of both single and layered surfaces. This line of research starts with open, many-parameter experiments using human subjects to find what factors are important for optimal texturing of layered surfaces. These experiments showed that texture shape parameters are very important, and that texture brightness is critical so that shading cues are available. Also, the optimal textures seem to be task dependent; a feature finding task needed relatively little texture information, but more shape-dependent tasks needed stronger texture cues. In visualization problems, surface shape is often a piece of data that must be shown effectively. One factor that strongly affects shape perception is texture. For example, patterns of texture on a surface can show the surface orientation from foreshortening or compression of the texture marks, and surface depth through size variation from perspective projection. However, texture is generally under-used in the scientific visualization community. The benefits of using texture on single surfaces also apply to layered surfaces. Layering of multiple surfaces in a single viewpoint allows direct comparison of surface shape. The studies presented in this dissertation aim to find optimal methods for texturing of both single and layered surfaces. This line of research starts with open, many-parameter experiments using human subjects to find what factors are important for optimal texturing of layered surfaces. These experiments showed that texture shape parameters are very important, and that texture brightness is critical so that shading cues are available. Also, the optimal textures seem to be task dependent; a feature finding task needed relatively little texture information, but more shape-dependent tasks needed stronger texture cues.House, Donald2010-07-15T00:13:29Z2010-07-23T21:44:57Z2010-07-15T00:13:29Z2010-07-23T21:44:57Z2009-052010-07-14May 2009BookThesisElectronic Dissertationtextapplication/pdfhttp://hdl.handle.net/1969.1/ETD-TAMU-2009-05-686eng
collection NDLTD
language English
format Others
sources NDLTD
topic Visualization
Texture
Perception
spellingShingle Visualization
Texture
Perception
Bair, Alethea S.
Optimization of Single and Layered Surface Texturing
description In visualization problems, surface shape is often a piece of data that must be shown effectively. One factor that strongly affects shape perception is texture. For example, patterns of texture on a surface can show the surface orientation from foreshortening or compression of the texture marks, and surface depth through size variation from perspective projection. However, texture is generally under-used in the scientific visualization community. The benefits of using texture on single surfaces also apply to layered surfaces. Layering of multiple surfaces in a single viewpoint allows direct comparison of surface shape. The studies presented in this dissertation aim to find optimal methods for texturing of both single and layered surfaces. This line of research starts with open, many-parameter experiments using human subjects to find what factors are important for optimal texturing of layered surfaces. These experiments showed that texture shape parameters are very important, and that texture brightness is critical so that shading cues are available. Also, the optimal textures seem to be task dependent; a feature finding task needed relatively little texture information, but more shape-dependent tasks needed stronger texture cues. In visualization problems, surface shape is often a piece of data that must be shown effectively. One factor that strongly affects shape perception is texture. For example, patterns of texture on a surface can show the surface orientation from foreshortening or compression of the texture marks, and surface depth through size variation from perspective projection. However, texture is generally under-used in the scientific visualization community. The benefits of using texture on single surfaces also apply to layered surfaces. Layering of multiple surfaces in a single viewpoint allows direct comparison of surface shape. The studies presented in this dissertation aim to find optimal methods for texturing of both single and layered surfaces. This line of research starts with open, many-parameter experiments using human subjects to find what factors are important for optimal texturing of layered surfaces. These experiments showed that texture shape parameters are very important, and that texture brightness is critical so that shading cues are available. Also, the optimal textures seem to be task dependent; a feature finding task needed relatively little texture information, but more shape-dependent tasks needed stronger texture cues.
author2 House, Donald
author_facet House, Donald
Bair, Alethea S.
author Bair, Alethea S.
author_sort Bair, Alethea S.
title Optimization of Single and Layered Surface Texturing
title_short Optimization of Single and Layered Surface Texturing
title_full Optimization of Single and Layered Surface Texturing
title_fullStr Optimization of Single and Layered Surface Texturing
title_full_unstemmed Optimization of Single and Layered Surface Texturing
title_sort optimization of single and layered surface texturing
publishDate 2010
url http://hdl.handle.net/1969.1/ETD-TAMU-2009-05-686
work_keys_str_mv AT bairaletheas optimizationofsingleandlayeredsurfacetexturing
_version_ 1716504542808375296