Developing intelligent agents for training systems that learn their strategies from expert players

Computer-based training systems have become a mainstay in military and private institutions for training people how to perform certain complex tasks. As these tasks expand in difficulty, intelligent agents will appear as virtual teammates or tutors assisting a trainee in performing and learning the...

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Bibliographic Details
Main Author: Whetzel, Jonathan Hunt
Other Authors: Volz, Richard A.
Format: Others
Language:en_US
Published: Texas A&M University 2005
Subjects:
Online Access:http://hdl.handle.net/1969.1/2662
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spelling ndltd-tamu.edu-oai-repository.tamu.edu-1969.1-26622013-01-08T10:37:57ZDeveloping intelligent agents for training systems that learn their strategies from expert playersWhetzel, Jonathan Huntgame playingmachine learningknowledge acquisitiondata miningComputer-based training systems have become a mainstay in military and private institutions for training people how to perform certain complex tasks. As these tasks expand in difficulty, intelligent agents will appear as virtual teammates or tutors assisting a trainee in performing and learning the task. For developing these agents, we must obtain the strategies from expert players and emulate their behavior within the agent. Past researchers have shown the challenges in acquiring this information from expert human players and translating it into the agent. A solution for this problem involves using computer systems that assist in the human expert knowledge elicitation process. In this thesis, we present an approach for developing an agent for the game Revised Space Fortress, a game representative of the complex tasks found in training systems. Using machine learning techniques, the agent learns the strategy for the game by observing how a human expert plays. We highlight the challenges encountered while designing and training the agent in this real-time game environment, and our solutions toward handling these problems. Afterward, we discuss our experiment that examines whether trainees experience a difference in performance when training with a human or virtual partner, and how expert agents that express distinctive behaviors affect the learning of a human trainee. We show from our results that a partner agent that learns its strategy from an expert player serves the same benefit as a training partner compared to a programmed expert-level agent and a human partner of equal intelligence to the trainee.Texas A&M UniversityVolz, Richard A.2005-11-01T15:48:46Z2005-11-01T15:48:46Z2005-082005-11-01T15:48:46ZBookThesisElectronic Thesistext619078 byteselectronicapplication/pdfborn digitalhttp://hdl.handle.net/1969.1/2662en_US
collection NDLTD
language en_US
format Others
sources NDLTD
topic game playing
machine learning
knowledge acquisition
data mining
spellingShingle game playing
machine learning
knowledge acquisition
data mining
Whetzel, Jonathan Hunt
Developing intelligent agents for training systems that learn their strategies from expert players
description Computer-based training systems have become a mainstay in military and private institutions for training people how to perform certain complex tasks. As these tasks expand in difficulty, intelligent agents will appear as virtual teammates or tutors assisting a trainee in performing and learning the task. For developing these agents, we must obtain the strategies from expert players and emulate their behavior within the agent. Past researchers have shown the challenges in acquiring this information from expert human players and translating it into the agent. A solution for this problem involves using computer systems that assist in the human expert knowledge elicitation process. In this thesis, we present an approach for developing an agent for the game Revised Space Fortress, a game representative of the complex tasks found in training systems. Using machine learning techniques, the agent learns the strategy for the game by observing how a human expert plays. We highlight the challenges encountered while designing and training the agent in this real-time game environment, and our solutions toward handling these problems. Afterward, we discuss our experiment that examines whether trainees experience a difference in performance when training with a human or virtual partner, and how expert agents that express distinctive behaviors affect the learning of a human trainee. We show from our results that a partner agent that learns its strategy from an expert player serves the same benefit as a training partner compared to a programmed expert-level agent and a human partner of equal intelligence to the trainee.
author2 Volz, Richard A.
author_facet Volz, Richard A.
Whetzel, Jonathan Hunt
author Whetzel, Jonathan Hunt
author_sort Whetzel, Jonathan Hunt
title Developing intelligent agents for training systems that learn their strategies from expert players
title_short Developing intelligent agents for training systems that learn their strategies from expert players
title_full Developing intelligent agents for training systems that learn their strategies from expert players
title_fullStr Developing intelligent agents for training systems that learn their strategies from expert players
title_full_unstemmed Developing intelligent agents for training systems that learn their strategies from expert players
title_sort developing intelligent agents for training systems that learn their strategies from expert players
publisher Texas A&M University
publishDate 2005
url http://hdl.handle.net/1969.1/2662
work_keys_str_mv AT whetzeljonathanhunt developingintelligentagentsfortrainingsystemsthatlearntheirstrategiesfromexpertplayers
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