Hierarchical occlusion culling for arbitrarily-meshed height fields
Many graphics applications today have need for high-speed 3-D visualization of height fields. Most of these applications deal with the display of digital terrain models characterized by a simple, but vast, non-overlapping mesh of triangles. A great deal of research has been done to find methods of o...
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Format: | Others |
Language: | en_US |
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Texas A&M University
2004
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Online Access: | http://hdl.handle.net/1969.1/231 |