Pervasive gaming:from special to mundane
In the early 2000’s the idea about digital pervasive gaming was somewhat limited, as there was a lot of technological obstacles, which made implementing pervasive elements into practical use either difficult or expensive. Pervasive games could mean, that if you wanted to play them you would have to...
Main Author: | Taipaleenmäki, T. (Tomi) |
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Format: | Dissertation |
Language: | English |
Published: |
University of Oulu
2014
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Subjects: | |
Online Access: | http://urn.fi/URN:NBN:fi:oulu-201405281553 http://nbn-resolving.de/urn:nbn:fi:oulu-201405281553 |
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