Pervasive gaming:from special to mundane

In the early 2000’s the idea about digital pervasive gaming was somewhat limited, as there was a lot of technological obstacles, which made implementing pervasive elements into practical use either difficult or expensive. Pervasive games could mean, that if you wanted to play them you would have to...

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Bibliographic Details
Main Author: Taipaleenmäki, T. (Tomi)
Format: Dissertation
Language:English
Published: University of Oulu 2014
Subjects:
Online Access:http://urn.fi/URN:NBN:fi:oulu-201405281553
http://nbn-resolving.de/urn:nbn:fi:oulu-201405281553

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