Designing for ultra-mobile interaction:experiences and a method

Abstract Usability methodology has matured into a well-defined, industrially relevant field with its own findings, theories, and tools, with roots in applying information technology to user interfaces ranging from control rooms to computers, and more recently to mobile communications devices. The p...

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Main Author: Ronkainen, S. (Sami)
Format: Doctoral Thesis
Language:English
Published: University of Oulu 2010
Subjects:
Online Access:http://urn.fi/urn:isbn:9789514261794
http://nbn-resolving.de/urn:isbn:9789514261794
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spelling ndltd-oulo.fi-oai-oulu.fi-isbn978-951-42-6179-42017-10-14T04:17:43ZDesigning for ultra-mobile interaction:experiences and a methodRonkainen, S. (Sami)info:eu-repo/semantics/openAccess© University of Oulu, 2010info:eu-repo/semantics/altIdentifier/pissn/0355-3213info:eu-repo/semantics/altIdentifier/eissn/1796-2226body user interfacemobile devicemultimodal interactionsound designusabilityuser interfaceuser-centered design Abstract Usability methodology has matured into a well-defined, industrially relevant field with its own findings, theories, and tools, with roots in applying information technology to user interfaces ranging from control rooms to computers, and more recently to mobile communications devices. The purpose is regularly to find out the users’ goals and to test whether a design fulfils the usability criteria. Properly applied, usability methods provide reliable and repeatable results, and are excellent tools in fine-tuning existing solutions The challenges of usability methodologies are in finding new concepts and predicting their characteristics before testing, especially when it comes to the relatively young field of mobile user interfaces. Current usability methods concentrate on utilising available user-interface technologies. They do not provide means to clearly identify, e.g., the potential of auditory or haptic output, or gestural input. Consequently, these new interaction techniques are rarely used, and the long-envisioned useful multimodal user interfaces are yet to appear, despite their assumed and existing potential in mobile devices. Even the most advocated and well-known multimodal interaction concepts, such as combined manual pointing and natural language processing, have not materialised in applications. An apparent problem is the lack of a way to utilise a usage environment analysis in finding out user requirements that could be met with multimodal user interfaces. To harness the full potential of multimodality, tools to identify both little or unused and overloaded modalities in current usage contexts are needed. Such tools would also help in putting possibly existing novel interaction paradigms in context and pointing out possible deficiencies in them. In this thesis, a novel framework for analysing the usage environment from a user-centric perspective is presented. Based on the findings, a designer can decide between offering a set of multiple devices utilising various user-interface modalities, or a single device that offers relevant modalities, perhaps by adapting to the usage environment. Furthermore, new techniques for creating mobile user interfaces utilising various modalities are proposed. The framework has evolved from the experiences gathered from the designs of experimental and actual product-level uni- and multimodal user interface solutions for mobile devices. It has generated novel multimodal interaction and interface techniques that can be used as building blocks in system designs. University of Oulu2010-05-18info:eu-repo/semantics/doctoralThesisinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://urn.fi/urn:isbn:9789514261794urn:isbn:9789514261794eng
collection NDLTD
language English
format Doctoral Thesis
sources NDLTD
topic body user interface
mobile device
multimodal interaction
sound design
usability
user interface
user-centered design
spellingShingle body user interface
mobile device
multimodal interaction
sound design
usability
user interface
user-centered design
Ronkainen, S. (Sami)
Designing for ultra-mobile interaction:experiences and a method
description Abstract Usability methodology has matured into a well-defined, industrially relevant field with its own findings, theories, and tools, with roots in applying information technology to user interfaces ranging from control rooms to computers, and more recently to mobile communications devices. The purpose is regularly to find out the users’ goals and to test whether a design fulfils the usability criteria. Properly applied, usability methods provide reliable and repeatable results, and are excellent tools in fine-tuning existing solutions The challenges of usability methodologies are in finding new concepts and predicting their characteristics before testing, especially when it comes to the relatively young field of mobile user interfaces. Current usability methods concentrate on utilising available user-interface technologies. They do not provide means to clearly identify, e.g., the potential of auditory or haptic output, or gestural input. Consequently, these new interaction techniques are rarely used, and the long-envisioned useful multimodal user interfaces are yet to appear, despite their assumed and existing potential in mobile devices. Even the most advocated and well-known multimodal interaction concepts, such as combined manual pointing and natural language processing, have not materialised in applications. An apparent problem is the lack of a way to utilise a usage environment analysis in finding out user requirements that could be met with multimodal user interfaces. To harness the full potential of multimodality, tools to identify both little or unused and overloaded modalities in current usage contexts are needed. Such tools would also help in putting possibly existing novel interaction paradigms in context and pointing out possible deficiencies in them. In this thesis, a novel framework for analysing the usage environment from a user-centric perspective is presented. Based on the findings, a designer can decide between offering a set of multiple devices utilising various user-interface modalities, or a single device that offers relevant modalities, perhaps by adapting to the usage environment. Furthermore, new techniques for creating mobile user interfaces utilising various modalities are proposed. The framework has evolved from the experiences gathered from the designs of experimental and actual product-level uni- and multimodal user interface solutions for mobile devices. It has generated novel multimodal interaction and interface techniques that can be used as building blocks in system designs.
author Ronkainen, S. (Sami)
author_facet Ronkainen, S. (Sami)
author_sort Ronkainen, S. (Sami)
title Designing for ultra-mobile interaction:experiences and a method
title_short Designing for ultra-mobile interaction:experiences and a method
title_full Designing for ultra-mobile interaction:experiences and a method
title_fullStr Designing for ultra-mobile interaction:experiences and a method
title_full_unstemmed Designing for ultra-mobile interaction:experiences and a method
title_sort designing for ultra-mobile interaction:experiences and a method
publisher University of Oulu
publishDate 2010
url http://urn.fi/urn:isbn:9789514261794
http://nbn-resolving.de/urn:isbn:9789514261794
work_keys_str_mv AT ronkainenssami designingforultramobileinteractionexperiencesandamethod
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