Jazyk pro řízení 2D her

The thesis covers design of a programming language for controlling turn-based and real-time games with logical or simulative features; implementation of a compiler, a component for runtime support and a graphical user interface that serves both for game development and their running and debugging. T...

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Bibliographic Details
Main Author: Krček, Jan
Other Authors: Děcký, Martin
Format: Dissertation
Language:Czech
Published: 2007
Online Access:http://www.nusl.cz/ntk/nusl-289137
Description
Summary:The thesis covers design of a programming language for controlling turn-based and real-time games with logical or simulative features; implementation of a compiler, a component for runtime support and a graphical user interface that serves both for game development and their running and debugging. The designed language is intended for describing systems with living and communicating objects. Importance is given on easy extensibility, also on simplicity and safety. The language contains for instance multiple inheritance, messages and special type for sets. Primary output of the compiler is C++ source code.