MCTS techniky ve hře Arimaa

Game of Arimaa is an artificially created strategic board game with the purpose to be difficult for computers. A vast majority of introduced computer engines for Arimaa are based on successful approaches from chess, namely the minimax algorithm with pruning and further extensions. In this thesis we...

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Bibliographic Details
Main Author: Kozelek, Tomáš
Other Authors: Majerech, Vladan
Format: Dissertation
Language:English
Published: 2009
Online Access:http://www.nusl.cz/ntk/nusl-286248
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spelling ndltd-nusl.cz-oai-invenio.nusl.cz-2862482017-06-27T04:41:10Z MCTS techniky ve hře Arimaa Methods of MCTS and the game Arimaa Majerech, Vladan Kozelek, Tomáš Hric, Jan Game of Arimaa is an artificially created strategic board game with the purpose to be difficult for computers. A vast majority of introduced computer engines for Arimaa are based on successful approaches from chess, namely the minimax algorithm with pruning and further extensions. In this thesis we have analyzed the applicability of the so called MCTS methods in the game of Arimaa. MCTS methods are a state-of-the-art approach to the computer Go with bright prospects in other strategic games as well. We have implemented a MCTS based Arimaa engine called Akimot and adapted the MCTS techniques for the Arimaa environment. We have experimented with various MCTS enhancements known from computer Go and identified which are prospective in our setup. Moreover, we have proposed several new enhancements on ourselves. Performance experiments show that our MCTS approach is comparable to an average engine. 2009 info:eu-repo/semantics/masterThesis http://www.nusl.cz/ntk/nusl-286248 eng info:eu-repo/semantics/restrictedAccess
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language English
format Dissertation
sources NDLTD
description Game of Arimaa is an artificially created strategic board game with the purpose to be difficult for computers. A vast majority of introduced computer engines for Arimaa are based on successful approaches from chess, namely the minimax algorithm with pruning and further extensions. In this thesis we have analyzed the applicability of the so called MCTS methods in the game of Arimaa. MCTS methods are a state-of-the-art approach to the computer Go with bright prospects in other strategic games as well. We have implemented a MCTS based Arimaa engine called Akimot and adapted the MCTS techniques for the Arimaa environment. We have experimented with various MCTS enhancements known from computer Go and identified which are prospective in our setup. Moreover, we have proposed several new enhancements on ourselves. Performance experiments show that our MCTS approach is comparable to an average engine.
author2 Majerech, Vladan
author_facet Majerech, Vladan
Kozelek, Tomáš
author Kozelek, Tomáš
spellingShingle Kozelek, Tomáš
MCTS techniky ve hře Arimaa
author_sort Kozelek, Tomáš
title MCTS techniky ve hře Arimaa
title_short MCTS techniky ve hře Arimaa
title_full MCTS techniky ve hře Arimaa
title_fullStr MCTS techniky ve hře Arimaa
title_full_unstemmed MCTS techniky ve hře Arimaa
title_sort mcts techniky ve hře arimaa
publishDate 2009
url http://www.nusl.cz/ntk/nusl-286248
work_keys_str_mv AT kozelektomas mctstechnikyvehrearimaa
AT kozelektomas methodsofmctsandthegamearimaa
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