Creating digital environments for multi-agent simulation

Approved for public release, distribution is unlimited === There are few tools available for military and civilian simulation developers to quickly and efficiently develop high-fidelity digital environments capable of supporting high-resolution, agent-based simulation. In this work, the author has t...

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Main Author: Tanner, Mark B.
Other Authors: Baer, Wolfgang
Published: Monterey, California. Naval Postgraduate School 2012
Online Access:http://hdl.handle.net/10945/6129
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spelling ndltd-nps.edu-oai-calhoun.nps.edu-10945-61292015-02-28T15:56:49Z Creating digital environments for multi-agent simulation Tanner, Mark B. Baer, Wolfgang Laflam, David W. Naval Postgraduate School Modeling, Virtual Environments and Simulation (MOVES) Academic Committee Approved for public release, distribution is unlimited There are few tools available for military and civilian simulation developers to quickly and efficiently develop high-fidelity digital environments capable of supporting high-resolution, agent-based simulation. In this work, the author has tried to lay a solid foundation for further understanding the digital terrain support available to simulation developers. This thesis explores numerous digital terrain data representations and tools available to create digital environments. The work explores the specific problem of terrain database generation for agent-based ground combat simulation. To accomplish this, the author explores the more general problem of where to find the data, what tools are available, and how to put the pieces together to create a registered digital environment on a state-of-the-art computer. The author envisions this methodology to be the first step in the design of an automated planning tool capable of importing real world digital terrain data and quickly generating agent-based military combat scenarios for any location on earth. This work provides a logical construct and design methodology for an analyst to create high fidelity terrain data sets. It functions as a "how to" manual to help analysts understand which information and tools are available to use for different types of simulation projects. 2012-03-14T17:47:51Z 2012-03-14T17:47:51Z 2003-12 Thesis http://hdl.handle.net/10945/6129 This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. As such, it is in the public domain, and under the provisions of Title 17, United States Code, Section 105, it may not be copyrighted. Monterey, California. Naval Postgraduate School
collection NDLTD
sources NDLTD
description Approved for public release, distribution is unlimited === There are few tools available for military and civilian simulation developers to quickly and efficiently develop high-fidelity digital environments capable of supporting high-resolution, agent-based simulation. In this work, the author has tried to lay a solid foundation for further understanding the digital terrain support available to simulation developers. This thesis explores numerous digital terrain data representations and tools available to create digital environments. The work explores the specific problem of terrain database generation for agent-based ground combat simulation. To accomplish this, the author explores the more general problem of where to find the data, what tools are available, and how to put the pieces together to create a registered digital environment on a state-of-the-art computer. The author envisions this methodology to be the first step in the design of an automated planning tool capable of importing real world digital terrain data and quickly generating agent-based military combat scenarios for any location on earth. This work provides a logical construct and design methodology for an analyst to create high fidelity terrain data sets. It functions as a "how to" manual to help analysts understand which information and tools are available to use for different types of simulation projects.
author2 Baer, Wolfgang
author_facet Baer, Wolfgang
Tanner, Mark B.
author Tanner, Mark B.
spellingShingle Tanner, Mark B.
Creating digital environments for multi-agent simulation
author_sort Tanner, Mark B.
title Creating digital environments for multi-agent simulation
title_short Creating digital environments for multi-agent simulation
title_full Creating digital environments for multi-agent simulation
title_fullStr Creating digital environments for multi-agent simulation
title_full_unstemmed Creating digital environments for multi-agent simulation
title_sort creating digital environments for multi-agent simulation
publisher Monterey, California. Naval Postgraduate School
publishDate 2012
url http://hdl.handle.net/10945/6129
work_keys_str_mv AT tannermarkb creatingdigitalenvironmentsformultiagentsimulation
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