Scenario selection and student assessment modules for CyberCIEGE

Approved for public release, distribution is unlimited === CyberCIEGE aims to provide an Information Assurance (IA) teaching/learning Laboratory in the form of an interactive, entertaining, commercial-grade PC-based computer game. Each game plays as a single scenario that serves to teach a particu...

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Main Author: Teo, Tiat Leng
Other Authors: Irvine, Cynthia
Published: Monterey, California. Naval Postgraduate School 2012
Online Access:http://hdl.handle.net/10945/6126
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spelling ndltd-nps.edu-oai-calhoun.nps.edu-10945-61262015-02-28T15:56:49Z Scenario selection and student assessment modules for CyberCIEGE Teo, Tiat Leng Irvine, Cynthia Thompson, Michael Department of Computer Science Approved for public release, distribution is unlimited CyberCIEGE aims to provide an Information Assurance (IA) teaching/learning Laboratory in the form of an interactive, entertaining, commercial-grade PC-based computer game. Each game plays as a single scenario that serves to teach a particular IA concept. However, more synergy can be gained if there is higher-order organization of these scenarios, such as by grouping around a set of desired concepts to be taught, or by increasing the complexity of the scenarios built around a common theme. This thesis aims to provide an instructor tool for this purpose. In addition, by tapping the CyberCIEGE event log files generated at the end of each game, we can reconstruct the game progress to support After Action Reviews (AAR) to assist the instructor and student to analyze game decisions and the student's progress. This provides a constructive follow-up to review and reinforce the concepts being taught. 2012-03-14T17:47:51Z 2012-03-14T17:47:51Z 2003-12 Thesis http://hdl.handle.net/10945/6126 Copyright is reserved by the copyright owner Monterey, California. Naval Postgraduate School
collection NDLTD
sources NDLTD
description Approved for public release, distribution is unlimited === CyberCIEGE aims to provide an Information Assurance (IA) teaching/learning Laboratory in the form of an interactive, entertaining, commercial-grade PC-based computer game. Each game plays as a single scenario that serves to teach a particular IA concept. However, more synergy can be gained if there is higher-order organization of these scenarios, such as by grouping around a set of desired concepts to be taught, or by increasing the complexity of the scenarios built around a common theme. This thesis aims to provide an instructor tool for this purpose. In addition, by tapping the CyberCIEGE event log files generated at the end of each game, we can reconstruct the game progress to support After Action Reviews (AAR) to assist the instructor and student to analyze game decisions and the student's progress. This provides a constructive follow-up to review and reinforce the concepts being taught.
author2 Irvine, Cynthia
author_facet Irvine, Cynthia
Teo, Tiat Leng
author Teo, Tiat Leng
spellingShingle Teo, Tiat Leng
Scenario selection and student assessment modules for CyberCIEGE
author_sort Teo, Tiat Leng
title Scenario selection and student assessment modules for CyberCIEGE
title_short Scenario selection and student assessment modules for CyberCIEGE
title_full Scenario selection and student assessment modules for CyberCIEGE
title_fullStr Scenario selection and student assessment modules for CyberCIEGE
title_full_unstemmed Scenario selection and student assessment modules for CyberCIEGE
title_sort scenario selection and student assessment modules for cyberciege
publisher Monterey, California. Naval Postgraduate School
publishDate 2012
url http://hdl.handle.net/10945/6126
work_keys_str_mv AT teotiatleng scenarioselectionandstudentassessmentmodulesforcyberciege
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