Prototype development of low-cost, augmented reality trainer for crew service weapons

A significant emerging threat to coalition forces in littoral regions is from small craft such as jet skis, fast patrol boats, and speedboats. These craft, when armed, are categorized as Fast Inshore Attack Craft (FIAC), and their arsenal can contain an array of weapons to include suicide bombs,...

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Main Author: Conger, Nathan W.
Other Authors: KoÌ lsch, Mathias
Published: Monterey, California. Naval Postgraduate School 2012
Online Access:http://hdl.handle.net/10945/3933
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spelling ndltd-nps.edu-oai-calhoun.nps.edu-10945-39332014-11-27T16:04:55Z Prototype development of low-cost, augmented reality trainer for crew service weapons Conger, Nathan W. KoÌ lsch, Mathias Sullivan, Joseph Naval Postgraduate School A significant emerging threat to coalition forces in littoral regions is from small craft such as jet skis, fast patrol boats, and speedboats. These craft, when armed, are categorized as Fast Inshore Attack Craft (FIAC), and their arsenal can contain an array of weapons to include suicide bombs, crew-served weapons, anti-tank or ship missiles, and torpedoes. While these craft often have crude weapon technologies, they use an asymmetric tactic of large numbers of small, cheap, poorly armed and armored units to overwhelm coalition defenses. Training on crew-served weapons on coalition ships has not advanced to meet this new threat. The current training methods do not satisfactorily train the following skills: Rules of engagement (ROE), marksmanship against highly maneuverable targets, threat prioritization, target designation, field of fire coordination, coordinated arms effects, or watch station to CIC communications. The creation of a prototype Augmented Reality Virtual At Sea Trainer (AR-VAST) shows that emerging augmented reality technologies can overcome limitations of traditional training methods. A fully developed AR-VAST system would be a deployable technology solution that uses in-place weapon systems as trainers in real-world environments with simulated enemy targets. While the AR-VAST architecture can be expanded to allow for training and coordination with multiple weapon operators, phone talkers, and bridge teams for maximum training effectiveness, the current prototype addresses the primary issue of identification and marksmanship. 2012-03-14T17:39:49Z 2012-03-14T17:39:49Z 2008-09 Thesis http://hdl.handle.net/10945/3933 269387001 Approved for public release, distribution unlimited Monterey, California. Naval Postgraduate School
collection NDLTD
sources NDLTD
description A significant emerging threat to coalition forces in littoral regions is from small craft such as jet skis, fast patrol boats, and speedboats. These craft, when armed, are categorized as Fast Inshore Attack Craft (FIAC), and their arsenal can contain an array of weapons to include suicide bombs, crew-served weapons, anti-tank or ship missiles, and torpedoes. While these craft often have crude weapon technologies, they use an asymmetric tactic of large numbers of small, cheap, poorly armed and armored units to overwhelm coalition defenses. Training on crew-served weapons on coalition ships has not advanced to meet this new threat. The current training methods do not satisfactorily train the following skills: Rules of engagement (ROE), marksmanship against highly maneuverable targets, threat prioritization, target designation, field of fire coordination, coordinated arms effects, or watch station to CIC communications. The creation of a prototype Augmented Reality Virtual At Sea Trainer (AR-VAST) shows that emerging augmented reality technologies can overcome limitations of traditional training methods. A fully developed AR-VAST system would be a deployable technology solution that uses in-place weapon systems as trainers in real-world environments with simulated enemy targets. While the AR-VAST architecture can be expanded to allow for training and coordination with multiple weapon operators, phone talkers, and bridge teams for maximum training effectiveness, the current prototype addresses the primary issue of identification and marksmanship.
author2 KoÌ lsch, Mathias
author_facet KoÌ lsch, Mathias
Conger, Nathan W.
author Conger, Nathan W.
spellingShingle Conger, Nathan W.
Prototype development of low-cost, augmented reality trainer for crew service weapons
author_sort Conger, Nathan W.
title Prototype development of low-cost, augmented reality trainer for crew service weapons
title_short Prototype development of low-cost, augmented reality trainer for crew service weapons
title_full Prototype development of low-cost, augmented reality trainer for crew service weapons
title_fullStr Prototype development of low-cost, augmented reality trainer for crew service weapons
title_full_unstemmed Prototype development of low-cost, augmented reality trainer for crew service weapons
title_sort prototype development of low-cost, augmented reality trainer for crew service weapons
publisher Monterey, California. Naval Postgraduate School
publishDate 2012
url http://hdl.handle.net/10945/3933
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