Physical based toolkit for real-time distributed virtual world
This thesis addresses three deficiencies in the NPSNET simulated world. First, although a full set of algorithms have been defined for Dead Reckoning (DR) entities in a distributed simulation, NPSNET only implements a few simple linear algorithms. Second, NPSNET lacks a set of physically-based model...
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Language: | en_US |
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Monterey, California. Naval Postgraduate School
2013
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Online Access: | http://hdl.handle.net/10945/35178 |