Summary: | This thesis describes qualitative and quantitive analyses of the tactical effects of differing levels of command, control, communications, computers, and intelligence (C4I). The RESA wargame at the Naval Postgraduate School was utilized in an experiment with 24 United States Naval Officers. The thesis begins with an introduction of the importance of C4I and then discusses several aspects of wargames. The experimental plan (with corresponding appendices) covers all aspects of the actual experiment, including scenario description, conduct of each simulation run, and data collection. Analyses are performed on the data utilizing graphs and statistical printouts. A mean value differential analysis is also performed for additional clarification of results. Offensive and defensive results are discussed with respect to the two factors of warfare specialty and information level. Both factors did affect offensive performance. Players from the TACAIR community were able to place a greater percentage of ordinance on target. Additionally, as information level increased, the total number, as well as percentage of strike aircraft reaching the target increased up to the final level, in which a slight decrease was observed. However, neither of the two factors had an effect on defensive performance. The thesis concludes with the authors' opinions as to any results which were contrary to those anticipated, as well as recommendations for follow-on study and lessons learned.
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