Surface reconstruction from planar contours.

Many applications of computer graphics involve the representation of a three-dimensional solid reconstructed from a sequence of two-dimensional planar contours. Surface construction algorithms accomplish this by mapping individual pairs of contours, forming triangular surface patches, which approxim...

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Bibliographic Details
Main Author: Jones, Allan R.
Other Authors: Zyda, Michael J.
Language:en_US
Published: 2012
Online Access:http://hdl.handle.net/10945/22134
Description
Summary:Many applications of computer graphics involve the representation of a three-dimensional solid reconstructed from a sequence of two-dimensional planar contours. Surface construction algorithms accomplish this by mapping individual pairs of contours, forming triangular surface patches, which approximate the original three-dimenisonal solid. In this paper, we present an expanded algorithm which not only handles the mappings of multiple contours per plane and partial contour mappings, but also allows human interaction to resolve mapping problems. We include a discussion of our algorithm's limitations and proposed solutions.