Surface reconstruction from planar contours.
Many applications of computer graphics involve the representation of a three-dimensional solid reconstructed from a sequence of two-dimensional planar contours. Surface construction algorithms accomplish this by mapping individual pairs of contours, forming triangular surface patches, which approxim...
Main Author: | |
---|---|
Other Authors: | |
Language: | en_US |
Published: |
2012
|
Online Access: | http://hdl.handle.net/10945/22134 |
Summary: | Many applications of computer graphics involve the representation of a three-dimensional solid reconstructed from a sequence of two-dimensional planar contours. Surface construction algorithms accomplish this by mapping individual pairs of contours, forming triangular surface patches, which approximate the original three-dimenisonal solid. In this paper, we present an expanded algorithm which not only handles the mappings of multiple contours per plane and partial contour mappings, but also allows human interaction to resolve mapping problems. We include a discussion of our algorithm's limitations and proposed solutions. |
---|