Methodology and design of adaptive a gent-based simulation architectures for bamboo or visual C

Zero-sum budgeting, downsizing, and increased mission requirements make it more challenging for U.S. Navy leaders to understand the short and long- term consequences of their decisions. An enterprise model of the Navy could provide decision-makers with a tool to study how their decisions might affec...

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Main Authors: Boyd, Mark A., Gagnon, Todd A.
Other Authors: Darken, Rudolph
Language:en_US
Published: Monterey, California. Naval Postgraduate School 2012
Online Access:http://hdl.handle.net/10945/13580
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spelling ndltd-nps.edu-oai-calhoun.nps.edu-10945-135802015-01-26T15:55:29Z Methodology and design of adaptive a gent-based simulation architectures for bamboo or visual C Boyd, Mark A. Gagnon, Todd A. Darken, Rudolph Zyda, Michael Naval Postgraduate School Modeling, Virtual Environments and Simulation (MOVES) Zero-sum budgeting, downsizing, and increased mission requirements make it more challenging for U.S. Navy leaders to understand the short and long- term consequences of their decisions. An enterprise model of the Navy could provide decision-makers with a tool to study how their decisions might affect the Navy's ability to conduct worldwide operations. Agent- based simulation technology provides a flexible platform to model the complex relationships between the Navy's many components. Agent-based modeling uses software agents to define each relevant entity of the system. These agents have the ability to interact with their environment and learn or adapt their behaviors while trying to achieve their goals. The aggregate of these interactions results in identifiable behavior patterns known as emergent behaviors. This thesis looks at two methods of designing the underlying architecture for a simple agent-based simulation. A classic predator-prey relationship is modeled using a Windows/C++ implementation and a dynamically extensible Bamboo implementation. While the Windows/C++ implementation is straightforward, it requires definition of all agents before run-time. Bamboo is more challenging to implement, but allows the introduction of agents "on-the-fly", and can easily be extended for distributed implementation. Both appear to be viable implementation architectures for an enterprise model of the Navy. 2012-09-07T15:34:54Z 2012-09-07T15:34:54Z 1999-03 Thesis http://hdl.handle.net/10945/13580 en_US Approved for public release, distribution unlimited Monterey, California. Naval Postgraduate School
collection NDLTD
language en_US
sources NDLTD
description Zero-sum budgeting, downsizing, and increased mission requirements make it more challenging for U.S. Navy leaders to understand the short and long- term consequences of their decisions. An enterprise model of the Navy could provide decision-makers with a tool to study how their decisions might affect the Navy's ability to conduct worldwide operations. Agent- based simulation technology provides a flexible platform to model the complex relationships between the Navy's many components. Agent-based modeling uses software agents to define each relevant entity of the system. These agents have the ability to interact with their environment and learn or adapt their behaviors while trying to achieve their goals. The aggregate of these interactions results in identifiable behavior patterns known as emergent behaviors. This thesis looks at two methods of designing the underlying architecture for a simple agent-based simulation. A classic predator-prey relationship is modeled using a Windows/C++ implementation and a dynamically extensible Bamboo implementation. While the Windows/C++ implementation is straightforward, it requires definition of all agents before run-time. Bamboo is more challenging to implement, but allows the introduction of agents "on-the-fly", and can easily be extended for distributed implementation. Both appear to be viable implementation architectures for an enterprise model of the Navy.
author2 Darken, Rudolph
author_facet Darken, Rudolph
Boyd, Mark A.
Gagnon, Todd A.
author Boyd, Mark A.
Gagnon, Todd A.
spellingShingle Boyd, Mark A.
Gagnon, Todd A.
Methodology and design of adaptive a gent-based simulation architectures for bamboo or visual C
author_sort Boyd, Mark A.
title Methodology and design of adaptive a gent-based simulation architectures for bamboo or visual C
title_short Methodology and design of adaptive a gent-based simulation architectures for bamboo or visual C
title_full Methodology and design of adaptive a gent-based simulation architectures for bamboo or visual C
title_fullStr Methodology and design of adaptive a gent-based simulation architectures for bamboo or visual C
title_full_unstemmed Methodology and design of adaptive a gent-based simulation architectures for bamboo or visual C
title_sort methodology and design of adaptive a gent-based simulation architectures for bamboo or visual c
publisher Monterey, California. Naval Postgraduate School
publishDate 2012
url http://hdl.handle.net/10945/13580
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