Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS)

Virtual battlefields devoid of vegetation deprive soldiers of valuable training in the critical aspects of terrain tactics and terrain-based situational awareness, but creating realistic landscapes by hand is notoriously expensive; requiring both proprietary tools and trained artists, hampering ra...

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Main Author: Wells, William D.
Other Authors: Darken, Rudolph
Published: Monterey, California. Naval Postgraduate School 2012
Online Access:http://hdl.handle.net/10945/10052
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spelling ndltd-nps.edu-oai-calhoun.nps.edu-10945-100522014-11-27T16:08:45Z Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS) Wells, William D. Darken, Rudolph Naval Postgraduate School Modeling, Virtual Environments and Simulation (MOVES) Academic Committee Computer Science Virtual battlefields devoid of vegetation deprive soldiers of valuable training in the critical aspects of terrain tactics and terrain-based situational awareness, but creating realistic landscapes by hand is notoriously expensive; requiring both proprietary tools and trained artists, hampering rapid scenario generation and limiting reuse. GENETICS is a new object placement scheme where the arduous task of placing vegetation objects is reduced to finding readily-available source data and setting a few parameters. Our approach constructs large-scale natural environments at run-time using a procedural image-based algorithm without the need for skilled artists or proprietary tools. The resulting vegetation-laden terrain looks realistic, and the algorithm can be extended to incorporate a wide variety of environmental factors. GENETICS offers researchers the ability to quickly and easily build consistent large-scale synthetic natural environments to examine vegetation clutter requirements necessary to accomplish distributed mission training tasks. This dissertation presents and implements the GENETICS algorithm, compares it against other vegetation placement schemes, and outlines how simulationists can use GENETICS to quickly and cheaply build large-scale natural environments. It also touches upon level of detail algorithms, ecotype modeling and how GENETICS can be used to generate land cover data where none exists. 2012-08-22T15:31:02Z 2012-08-22T15:31:02Z 2005-09 http://hdl.handle.net/10945/10052 Approved for public release, distribution unlimited Monterey, California. Naval Postgraduate School
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description Virtual battlefields devoid of vegetation deprive soldiers of valuable training in the critical aspects of terrain tactics and terrain-based situational awareness, but creating realistic landscapes by hand is notoriously expensive; requiring both proprietary tools and trained artists, hampering rapid scenario generation and limiting reuse. GENETICS is a new object placement scheme where the arduous task of placing vegetation objects is reduced to finding readily-available source data and setting a few parameters. Our approach constructs large-scale natural environments at run-time using a procedural image-based algorithm without the need for skilled artists or proprietary tools. The resulting vegetation-laden terrain looks realistic, and the algorithm can be extended to incorporate a wide variety of environmental factors. GENETICS offers researchers the ability to quickly and easily build consistent large-scale synthetic natural environments to examine vegetation clutter requirements necessary to accomplish distributed mission training tasks. This dissertation presents and implements the GENETICS algorithm, compares it against other vegetation placement schemes, and outlines how simulationists can use GENETICS to quickly and cheaply build large-scale natural environments. It also touches upon level of detail algorithms, ecotype modeling and how GENETICS can be used to generate land cover data where none exists.
author2 Darken, Rudolph
author_facet Darken, Rudolph
Wells, William D.
author Wells, William D.
spellingShingle Wells, William D.
Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS)
author_sort Wells, William D.
title Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS)
title_short Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS)
title_full Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS)
title_fullStr Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS)
title_full_unstemmed Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS)
title_sort generating enhanced natural environments and terrain for interactive combat simulations (genetics)
publisher Monterey, California. Naval Postgraduate School
publishDate 2012
url http://hdl.handle.net/10945/10052
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