Conflicting Croft: a South African case study based on the evolution of Lara Croft

ABSTRACT === This report looks at the negative impact that the representation of female game characters such as Lara Croft has on female gamers. The visual development of Lara Croft is analysed in a systematic manner by comparing the evolution of her appearance from Tomb Raider 1 through to Tomb Ra...

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Main Author: De Klerk, Michelle
Format: Others
Language:en
Published: 2009
Online Access:http://hdl.handle.net/10539/5997
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spelling ndltd-netd.ac.za-oai-union.ndltd.org-wits-oai-wiredspace.wits.ac.za-10539-59972019-05-11T03:40:24Z Conflicting Croft: a South African case study based on the evolution of Lara Croft De Klerk, Michelle ABSTRACT This report looks at the negative impact that the representation of female game characters such as Lara Croft has on female gamers. The visual development of Lara Croft is analysed in a systematic manner by comparing the evolution of her appearance from Tomb Raider 1 through to Tomb Raider 6. From this it is concluded that Lara Croft's depiction has not become more appealing to female gamers. Using semiotic theory, this report goes on to explore the possible meanings or messages that Lara Croft's image produces and presents to society. The effect of these messages on women and children is discussed, together with ways to prevent them from recurring in future games. This is followed by a case study of the female character, Chase Corrado, who features in the game Chase: Hollywood Stunt Driver. The character is analysed in terms of the framework and methodology used to analyse Tomb Raider. It is concluded that Chase Corrado is one of the many female game characters who follow the example of Lara Croft in being designed for the male market. 2009-02-03T10:52:06Z 2009-02-03T10:52:06Z 2009-02-03T10:52:06Z Thesis http://hdl.handle.net/10539/5997 en application/pdf
collection NDLTD
language en
format Others
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description ABSTRACT === This report looks at the negative impact that the representation of female game characters such as Lara Croft has on female gamers. The visual development of Lara Croft is analysed in a systematic manner by comparing the evolution of her appearance from Tomb Raider 1 through to Tomb Raider 6. From this it is concluded that Lara Croft's depiction has not become more appealing to female gamers. Using semiotic theory, this report goes on to explore the possible meanings or messages that Lara Croft's image produces and presents to society. The effect of these messages on women and children is discussed, together with ways to prevent them from recurring in future games. This is followed by a case study of the female character, Chase Corrado, who features in the game Chase: Hollywood Stunt Driver. The character is analysed in terms of the framework and methodology used to analyse Tomb Raider. It is concluded that Chase Corrado is one of the many female game characters who follow the example of Lara Croft in being designed for the male market.
author De Klerk, Michelle
spellingShingle De Klerk, Michelle
Conflicting Croft: a South African case study based on the evolution of Lara Croft
author_facet De Klerk, Michelle
author_sort De Klerk, Michelle
title Conflicting Croft: a South African case study based on the evolution of Lara Croft
title_short Conflicting Croft: a South African case study based on the evolution of Lara Croft
title_full Conflicting Croft: a South African case study based on the evolution of Lara Croft
title_fullStr Conflicting Croft: a South African case study based on the evolution of Lara Croft
title_full_unstemmed Conflicting Croft: a South African case study based on the evolution of Lara Croft
title_sort conflicting croft: a south african case study based on the evolution of lara croft
publishDate 2009
url http://hdl.handle.net/10539/5997
work_keys_str_mv AT deklerkmichelle conflictingcroftasouthafricancasestudybasedontheevolutionoflaracroft
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