The design and application of wayfinding in physically and virtual immersive environnments

Thesis (M.A. (Interactive Digital Media))--University of the Witwatersrand, Faculty of Humanities, 2016. === The focus of this research paper is on the relationship between wayfinding and interactive, immersive environments. Wayfinding systems inherently exist to assist people on a journey to a des...

Full description

Bibliographic Details
Main Author: Haarhoff, Chané
Format: Others
Language:en
Published: 2017
Subjects:
Online Access:Haarhoff, Chané (2016) The design and application of wayfinding in physically and virtual immersive environments, University of Witwatersrand, Johannesburg, <http://wiredspace.wits.ac.za/handle/10539/21996>
http://hdl.handle.net/10539/21996
id ndltd-netd.ac.za-oai-union.ndltd.org-wits-oai-wiredspace.wits.ac.za-10539-21996
record_format oai_dc
spelling ndltd-netd.ac.za-oai-union.ndltd.org-wits-oai-wiredspace.wits.ac.za-10539-219962019-05-11T03:40:22Z The design and application of wayfinding in physically and virtual immersive environnments Haarhoff, Chané Human-computer interaction Virtual reality Cognitive maps (Psychology) Geographic information systems Thesis (M.A. (Interactive Digital Media))--University of the Witwatersrand, Faculty of Humanities, 2016. The focus of this research paper is on the relationship between wayfinding and interactive, immersive environments. Wayfinding systems inherently exist to assist people on a journey to a desired destination. Interactive immersive environments have introduced a new paradigm, in which users are becoming active participants within both physical and virtual environments. The merging of wayfinding with immersive environments could thus present potential to propel wayfinding to a new level. The effectiveness and applications of wayfinding systems within three immersive environments is therefore determined by looking at the design of informational wayfinding, the ease of navigability within immersive environments and the adaptation and use of wayfinding techniques within four case studies. The three immersive environments chosen to be examined within this paper are: physically immersive environments, digital physically immersive environments and virtual immersive environments. These environments are represented by four case studies which include Menlyn Park Shopping Centre's newly updated wayfinding system, Find Your Way Essex, a virtual wayfinding mobile application, StreetMuseum: Museum of London a purely digital mobile application and Honeywell - Virtual Museum Tour, a virtual wayfinding experience that relies fully on the GoogleCardboard device. GR2017 2017-02-10T08:49:00Z 2017-02-10T08:49:00Z 2016 Thesis Haarhoff, Chané (2016) The design and application of wayfinding in physically and virtual immersive environments, University of Witwatersrand, Johannesburg, <http://wiredspace.wits.ac.za/handle/10539/21996> http://hdl.handle.net/10539/21996 en Online resource (111 leaves) application/pdf application/pdf
collection NDLTD
language en
format Others
sources NDLTD
topic Human-computer interaction
Virtual reality
Cognitive maps (Psychology)
Geographic information systems
spellingShingle Human-computer interaction
Virtual reality
Cognitive maps (Psychology)
Geographic information systems
Haarhoff, Chané
The design and application of wayfinding in physically and virtual immersive environnments
description Thesis (M.A. (Interactive Digital Media))--University of the Witwatersrand, Faculty of Humanities, 2016. === The focus of this research paper is on the relationship between wayfinding and interactive, immersive environments. Wayfinding systems inherently exist to assist people on a journey to a desired destination. Interactive immersive environments have introduced a new paradigm, in which users are becoming active participants within both physical and virtual environments. The merging of wayfinding with immersive environments could thus present potential to propel wayfinding to a new level. The effectiveness and applications of wayfinding systems within three immersive environments is therefore determined by looking at the design of informational wayfinding, the ease of navigability within immersive environments and the adaptation and use of wayfinding techniques within four case studies. The three immersive environments chosen to be examined within this paper are: physically immersive environments, digital physically immersive environments and virtual immersive environments. These environments are represented by four case studies which include Menlyn Park Shopping Centre's newly updated wayfinding system, Find Your Way Essex, a virtual wayfinding mobile application, StreetMuseum: Museum of London a purely digital mobile application and Honeywell - Virtual Museum Tour, a virtual wayfinding experience that relies fully on the GoogleCardboard device. === GR2017
author Haarhoff, Chané
author_facet Haarhoff, Chané
author_sort Haarhoff, Chané
title The design and application of wayfinding in physically and virtual immersive environnments
title_short The design and application of wayfinding in physically and virtual immersive environnments
title_full The design and application of wayfinding in physically and virtual immersive environnments
title_fullStr The design and application of wayfinding in physically and virtual immersive environnments
title_full_unstemmed The design and application of wayfinding in physically and virtual immersive environnments
title_sort design and application of wayfinding in physically and virtual immersive environnments
publishDate 2017
url Haarhoff, Chané (2016) The design and application of wayfinding in physically and virtual immersive environments, University of Witwatersrand, Johannesburg, <http://wiredspace.wits.ac.za/handle/10539/21996>
http://hdl.handle.net/10539/21996
work_keys_str_mv AT haarhoffchane thedesignandapplicationofwayfindinginphysicallyandvirtualimmersiveenvironnments
AT haarhoffchane designandapplicationofwayfindinginphysicallyandvirtualimmersiveenvironnments
_version_ 1719081525031469056