The design and application of wayfinding in physically and virtual immersive environnments
Thesis (M.A. (Interactive Digital Media))--University of the Witwatersrand, Faculty of Humanities, 2016. === The focus of this research paper is on the relationship between wayfinding and interactive, immersive environments. Wayfinding systems inherently exist to assist people on a journey to a des...
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Online Access: | Haarhoff, Chané (2016) The design and application of wayfinding in physically and virtual immersive environments, University of Witwatersrand, Johannesburg, <http://wiredspace.wits.ac.za/handle/10539/21996> http://hdl.handle.net/10539/21996 |
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ndltd-netd.ac.za-oai-union.ndltd.org-wits-oai-wiredspace.wits.ac.za-10539-219962019-05-11T03:40:22Z The design and application of wayfinding in physically and virtual immersive environnments Haarhoff, Chané Human-computer interaction Virtual reality Cognitive maps (Psychology) Geographic information systems Thesis (M.A. (Interactive Digital Media))--University of the Witwatersrand, Faculty of Humanities, 2016. The focus of this research paper is on the relationship between wayfinding and interactive, immersive environments. Wayfinding systems inherently exist to assist people on a journey to a desired destination. Interactive immersive environments have introduced a new paradigm, in which users are becoming active participants within both physical and virtual environments. The merging of wayfinding with immersive environments could thus present potential to propel wayfinding to a new level. The effectiveness and applications of wayfinding systems within three immersive environments is therefore determined by looking at the design of informational wayfinding, the ease of navigability within immersive environments and the adaptation and use of wayfinding techniques within four case studies. The three immersive environments chosen to be examined within this paper are: physically immersive environments, digital physically immersive environments and virtual immersive environments. These environments are represented by four case studies which include Menlyn Park Shopping Centre's newly updated wayfinding system, Find Your Way Essex, a virtual wayfinding mobile application, StreetMuseum: Museum of London a purely digital mobile application and Honeywell - Virtual Museum Tour, a virtual wayfinding experience that relies fully on the GoogleCardboard device. GR2017 2017-02-10T08:49:00Z 2017-02-10T08:49:00Z 2016 Thesis Haarhoff, Chané (2016) The design and application of wayfinding in physically and virtual immersive environments, University of Witwatersrand, Johannesburg, <http://wiredspace.wits.ac.za/handle/10539/21996> http://hdl.handle.net/10539/21996 en Online resource (111 leaves) application/pdf application/pdf |
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Human-computer interaction Virtual reality Cognitive maps (Psychology) Geographic information systems |
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Human-computer interaction Virtual reality Cognitive maps (Psychology) Geographic information systems Haarhoff, Chané The design and application of wayfinding in physically and virtual immersive environnments |
description |
Thesis (M.A. (Interactive Digital Media))--University of the Witwatersrand, Faculty of Humanities, 2016. === The focus of this research paper is on the relationship between wayfinding and interactive,
immersive environments. Wayfinding systems inherently exist to assist people on a journey to a desired
destination. Interactive immersive environments have introduced a new paradigm, in which users are
becoming active participants within both physical and virtual environments. The merging of wayfinding
with immersive environments could thus present potential to propel wayfinding to a new level. The
effectiveness and applications of wayfinding systems within three immersive environments is therefore
determined by looking at the design of informational wayfinding, the ease of navigability within
immersive environments and the adaptation and use of wayfinding techniques within four case studies.
The three immersive environments chosen to be examined within this paper are: physically immersive
environments, digital physically immersive environments and virtual immersive environments. These
environments are represented by four case studies which include Menlyn Park Shopping Centre's newly
updated wayfinding system, Find Your Way Essex, a virtual wayfinding mobile application, StreetMuseum:
Museum of London a purely digital mobile application and Honeywell - Virtual Museum Tour, a virtual
wayfinding experience that relies fully on the GoogleCardboard device. === GR2017 |
author |
Haarhoff, Chané |
author_facet |
Haarhoff, Chané |
author_sort |
Haarhoff, Chané |
title |
The design and application of wayfinding in physically and virtual immersive environnments |
title_short |
The design and application of wayfinding in physically and virtual immersive environnments |
title_full |
The design and application of wayfinding in physically and virtual immersive environnments |
title_fullStr |
The design and application of wayfinding in physically and virtual immersive environnments |
title_full_unstemmed |
The design and application of wayfinding in physically and virtual immersive environnments |
title_sort |
design and application of wayfinding in physically and virtual immersive environnments |
publishDate |
2017 |
url |
Haarhoff, Chané (2016) The design and application of wayfinding in physically and virtual immersive environments, University of Witwatersrand, Johannesburg, <http://wiredspace.wits.ac.za/handle/10539/21996> http://hdl.handle.net/10539/21996 |
work_keys_str_mv |
AT haarhoffchane thedesignandapplicationofwayfindinginphysicallyandvirtualimmersiveenvironnments AT haarhoffchane designandapplicationofwayfindinginphysicallyandvirtualimmersiveenvironnments |
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