Gaming and computer science: Bridging the gender-gap

>Magister Scientiae - MSc === According to the literature, women are still unrepresented in the field of information technology. Although many women study computer science at first year level, the dropout rate for women—before they graduate—is high, and if they graduate many decide neither to...

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Bibliographic Details
Main Author: Adams, Saira-Banu
Other Authors: Venter, Isabella
Language:en
Published: University of the Western Cape 2019
Subjects:
Online Access:http://hdl.handle.net/11394/6764
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spelling ndltd-netd.ac.za-oai-union.ndltd.org-uwc-oai-etd.uwc.ac.za-11394-67642019-07-19T03:12:45Z Gaming and computer science: Bridging the gender-gap Adams, Saira-Banu Venter, Isabella Computer science Gender Information technology STEM Gaming >Magister Scientiae - MSc According to the literature, women are still unrepresented in the field of information technology. Although many women study computer science at first year level, the dropout rate for women—before they graduate—is high, and if they graduate many decide neither to continue with their studies nor to work in the field of information technology. Research has shown that women who have been exposed to computing at some point during their school career or early in their lives, tend to be more open to choosing a career in computer science and are in many cases successful at it. The aim of this research is to understand what factors influence women to choose a career within computer science and to consider whether gaming would encourage young women to enter the field. Design Science Research was the methodology employed. It was chosen since an artefact was developed. For each of the five steps of this methodology a different method was chosen to address the research question. Surveys were administered to first year computer science students and both IT high school teachers and computer science honours students were interviewed. Non-computer science students were involved in the participatory design process. 2019-05-09T10:55:47Z 2019-05-09T10:55:47Z 2019 http://hdl.handle.net/11394/6764 en University of the Western Cape University of the Western Cape
collection NDLTD
language en
sources NDLTD
topic Computer science
Gender
Information technology
STEM
Gaming
spellingShingle Computer science
Gender
Information technology
STEM
Gaming
Adams, Saira-Banu
Gaming and computer science: Bridging the gender-gap
description >Magister Scientiae - MSc === According to the literature, women are still unrepresented in the field of information technology. Although many women study computer science at first year level, the dropout rate for women—before they graduate—is high, and if they graduate many decide neither to continue with their studies nor to work in the field of information technology. Research has shown that women who have been exposed to computing at some point during their school career or early in their lives, tend to be more open to choosing a career in computer science and are in many cases successful at it. The aim of this research is to understand what factors influence women to choose a career within computer science and to consider whether gaming would encourage young women to enter the field. Design Science Research was the methodology employed. It was chosen since an artefact was developed. For each of the five steps of this methodology a different method was chosen to address the research question. Surveys were administered to first year computer science students and both IT high school teachers and computer science honours students were interviewed. Non-computer science students were involved in the participatory design process.
author2 Venter, Isabella
author_facet Venter, Isabella
Adams, Saira-Banu
author Adams, Saira-Banu
author_sort Adams, Saira-Banu
title Gaming and computer science: Bridging the gender-gap
title_short Gaming and computer science: Bridging the gender-gap
title_full Gaming and computer science: Bridging the gender-gap
title_fullStr Gaming and computer science: Bridging the gender-gap
title_full_unstemmed Gaming and computer science: Bridging the gender-gap
title_sort gaming and computer science: bridging the gender-gap
publisher University of the Western Cape
publishDate 2019
url http://hdl.handle.net/11394/6764
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