Exploring the thoughts and thinking strategies used by gamers during multiplayer gameplay in different genres of popular computer games

In light of the growing concern about the psychological impact of computer, console and handheld electronic games (digital games), this research explores the thoughts and thinking strategies of game players (gamers) during gameplay. It attempts to achieve this goal by means of using a form of verbal...

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Main Author: Van Coppenhagen, Christian
Other Authors: Maree, David J.F.
Published: University of Pretoria 2013
Subjects:
Online Access:http://hdl.handle.net/2263/29577
http://upetd.up.ac.za/thesis/available/etd-11192007-160735/
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spelling ndltd-netd.ac.za-oai-union.ndltd.org-up-oai-repository.up.ac.za-2263-295772020-10-17T05:10:37Z Exploring the thoughts and thinking strategies used by gamers during multiplayer gameplay in different genres of popular computer games Van Coppenhagen, Christian Maree, David J.F. chrisvc@defiance.co.za Protocol analysis Cognition Thoughts Gaming research Verbal analysis Games theory Thinking strategies Gamer Network gaming Digital games UCTD In light of the growing concern about the psychological impact of computer, console and handheld electronic games (digital games), this research explores the thoughts and thinking strategies of game players (gamers) during gameplay. It attempts to achieve this goal by means of using a form of verbal analysis based on the 'think out loud' method of Protocol Analysis. The recordings of gamers engaged in the 'think out loud' exercise during gameplay at a gaming networking session were transcribed and analyzed. These gamers participated in two different genres of games. The fist was a First-Person Shooter (FPS) and the second a Real Time Strategy (RTS). The content of the different transcripts were categorized using cognitive models and theories. From this process a nine category classification framework was developed. By dividing identified thought segments into these different categories, a quantitative frequency analysis was possible. This supplemented the overall qualitative exploration of gamers’ thoughts and thinking strategies. The results of this study indicate that different genres of games stimulate different concentrations of different types of thoughts. Overall these concentrations numerically classify gaming as an activity in terms of perception, cognition, emotion, and self immersion. It also indicated that each genre has its own unique influence and that each player is uniquely engaged. Besides providing insight into gamers’ thoughts and thinking strategies, this study also provides evidence that an adapted form of verbal analysis is suitable in exploring a visually absorbing activity such as gaming. Dissertation (MA)--University of Pretoria, 2006. Psychology unrestricted 2013-09-07T15:58:54Z 2008-09-23 2013-09-07T15:58:54Z 2007-04-16 2006 2007-11-19 Dissertation http://hdl.handle.net/2263/29577 a 2006 E737/gm http://upetd.up.ac.za/thesis/available/etd-11192007-160735/ © University of Pretoria 2006 E737/ University of Pretoria
collection NDLTD
sources NDLTD
topic Protocol analysis
Cognition
Thoughts
Gaming research
Verbal analysis
Games theory
Thinking strategies
Gamer
Network gaming
Digital games
UCTD
spellingShingle Protocol analysis
Cognition
Thoughts
Gaming research
Verbal analysis
Games theory
Thinking strategies
Gamer
Network gaming
Digital games
UCTD
Van Coppenhagen, Christian
Exploring the thoughts and thinking strategies used by gamers during multiplayer gameplay in different genres of popular computer games
description In light of the growing concern about the psychological impact of computer, console and handheld electronic games (digital games), this research explores the thoughts and thinking strategies of game players (gamers) during gameplay. It attempts to achieve this goal by means of using a form of verbal analysis based on the 'think out loud' method of Protocol Analysis. The recordings of gamers engaged in the 'think out loud' exercise during gameplay at a gaming networking session were transcribed and analyzed. These gamers participated in two different genres of games. The fist was a First-Person Shooter (FPS) and the second a Real Time Strategy (RTS). The content of the different transcripts were categorized using cognitive models and theories. From this process a nine category classification framework was developed. By dividing identified thought segments into these different categories, a quantitative frequency analysis was possible. This supplemented the overall qualitative exploration of gamers’ thoughts and thinking strategies. The results of this study indicate that different genres of games stimulate different concentrations of different types of thoughts. Overall these concentrations numerically classify gaming as an activity in terms of perception, cognition, emotion, and self immersion. It also indicated that each genre has its own unique influence and that each player is uniquely engaged. Besides providing insight into gamers’ thoughts and thinking strategies, this study also provides evidence that an adapted form of verbal analysis is suitable in exploring a visually absorbing activity such as gaming. === Dissertation (MA)--University of Pretoria, 2006. === Psychology === unrestricted
author2 Maree, David J.F.
author_facet Maree, David J.F.
Van Coppenhagen, Christian
author Van Coppenhagen, Christian
author_sort Van Coppenhagen, Christian
title Exploring the thoughts and thinking strategies used by gamers during multiplayer gameplay in different genres of popular computer games
title_short Exploring the thoughts and thinking strategies used by gamers during multiplayer gameplay in different genres of popular computer games
title_full Exploring the thoughts and thinking strategies used by gamers during multiplayer gameplay in different genres of popular computer games
title_fullStr Exploring the thoughts and thinking strategies used by gamers during multiplayer gameplay in different genres of popular computer games
title_full_unstemmed Exploring the thoughts and thinking strategies used by gamers during multiplayer gameplay in different genres of popular computer games
title_sort exploring the thoughts and thinking strategies used by gamers during multiplayer gameplay in different genres of popular computer games
publisher University of Pretoria
publishDate 2013
url http://hdl.handle.net/2263/29577
http://upetd.up.ac.za/thesis/available/etd-11192007-160735/
work_keys_str_mv AT vancoppenhagenchristian exploringthethoughtsandthinkingstrategiesusedbygamersduringmultiplayergameplayindifferentgenresofpopularcomputergames
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