ASSESSING A BRAIN-COMPUTER INTERFACE BY EVOKING THE AUDITORY CORTEX THROUGH BINAURAL BEATS

Why can some people study, read books, and work while listening to music or with noise in the background while other people simply cannot? This was the question that prompted this research study. The aim of this project was to assess the impact of binaural beats on participants during the performanc...

Full description

Bibliographic Details
Main Author: Potgieter, Louwrens
Other Authors: Prof R Schall
Format: Others
Language:en-uk
Published: University of the Free State 2013
Subjects:
Online Access:http://etd.uovs.ac.za//theses/available/etd-07222013-135232/restricted/
id ndltd-netd.ac.za-oai-union.ndltd.org-ufs-oai-etd.uovs.ac.za-etd-07222013-135232
record_format oai_dc
spelling ndltd-netd.ac.za-oai-union.ndltd.org-ufs-oai-etd.uovs.ac.za-etd-07222013-1352322014-02-08T03:46:21Z ASSESSING A BRAIN-COMPUTER INTERFACE BY EVOKING THE AUDITORY CORTEX THROUGH BINAURAL BEATS Potgieter, Louwrens Computer Science and Informatics Why can some people study, read books, and work while listening to music or with noise in the background while other people simply cannot? This was the question that prompted this research study. The aim of this project was to assess the impact of binaural beats on participants during the performance of a task. The participants were exposed to different binaural beats that changed the dominant brainwaves while they were engaging in the task. A braincomputer interface was used to monitor the performance of the task in which a Lego Mindstorm robot was controlled as it moved through a course. To accomplish the aim of the project, the effects of binaural tones on participantsâ task performance were investigated in relation to participantsâ levels of frustration, excitement, engagement, meditation and performance. Participants were monitored by means of using an Emotiv EPOC neuroheadset. Although previous studies on binaural beats have been done, most of these studies were done on Attention deficit-hyperactivity disorder (ADHD) children, with users performing everyday tasks. In these studies, time was the only metric used. The researcher collected data by means of questionnaires that were completed by the participants to obtain personal information and measure the user experience. The aspects of frustration, excitement, engagement, meditation and performance were determined using the Emotiv headset in combination with the Emotiv software development kit, Microsoft Robotics Studio and software created by the researcher. After intensive statistical analysis, the researcher found that different sound frequencies did indeed affect user performance. Sessions where no sound frequency was applied were associated with more errors and longer time durations compared with all other frequencies. It can be concluded that invoking a participantâs dominant brainwave by means of binaural tones can change his/her state of mind. This in turn can affect the long-term excitement, short-term excitement, engagement, meditation, frustration or performance of a participant while performing a task. Much remains to be learned, in particular regarding the combination of brain-computer interfaces and human-computer interaction. The possibility of new cutting-edge technologies that could provide a platform for further in-depth research is an exciting prospect Prof R Schall Dr L de Wet University of the Free State 2013-07-22 text application/pdf http://etd.uovs.ac.za//theses/available/etd-07222013-135232/restricted/ http://etd.uovs.ac.za//theses/available/etd-07222013-135232/restricted/ en-uk unrestricted I hereby certify that, if appropriate, I have obtained and attached hereto a written permission statement from the owner(s) of each third party copyrighted matter to be included in my thesis, dissertation, or project report, allowing distribution as specified below. I certify that the version I submitted is the same as that approved by my advisory committee. I hereby grant to University Free State or its agents the non-exclusive license to archive and make accessible, under the conditions specified below, my thesis, dissertation, or project report in whole or in part in all forms of media, now or hereafter known. I retain all other ownership rights to the copyright of the thesis, dissertation or project report. I also retain the right to use in future works (such as articles or books) all or part of this thesis, dissertation, or project report.
collection NDLTD
language en-uk
format Others
sources NDLTD
topic Computer Science and Informatics
spellingShingle Computer Science and Informatics
Potgieter, Louwrens
ASSESSING A BRAIN-COMPUTER INTERFACE BY EVOKING THE AUDITORY CORTEX THROUGH BINAURAL BEATS
description Why can some people study, read books, and work while listening to music or with noise in the background while other people simply cannot? This was the question that prompted this research study. The aim of this project was to assess the impact of binaural beats on participants during the performance of a task. The participants were exposed to different binaural beats that changed the dominant brainwaves while they were engaging in the task. A braincomputer interface was used to monitor the performance of the task in which a Lego Mindstorm robot was controlled as it moved through a course. To accomplish the aim of the project, the effects of binaural tones on participantsâ task performance were investigated in relation to participantsâ levels of frustration, excitement, engagement, meditation and performance. Participants were monitored by means of using an Emotiv EPOC neuroheadset. Although previous studies on binaural beats have been done, most of these studies were done on Attention deficit-hyperactivity disorder (ADHD) children, with users performing everyday tasks. In these studies, time was the only metric used. The researcher collected data by means of questionnaires that were completed by the participants to obtain personal information and measure the user experience. The aspects of frustration, excitement, engagement, meditation and performance were determined using the Emotiv headset in combination with the Emotiv software development kit, Microsoft Robotics Studio and software created by the researcher. After intensive statistical analysis, the researcher found that different sound frequencies did indeed affect user performance. Sessions where no sound frequency was applied were associated with more errors and longer time durations compared with all other frequencies. It can be concluded that invoking a participantâs dominant brainwave by means of binaural tones can change his/her state of mind. This in turn can affect the long-term excitement, short-term excitement, engagement, meditation, frustration or performance of a participant while performing a task. Much remains to be learned, in particular regarding the combination of brain-computer interfaces and human-computer interaction. The possibility of new cutting-edge technologies that could provide a platform for further in-depth research is an exciting prospect
author2 Prof R Schall
author_facet Prof R Schall
Potgieter, Louwrens
author Potgieter, Louwrens
author_sort Potgieter, Louwrens
title ASSESSING A BRAIN-COMPUTER INTERFACE BY EVOKING THE AUDITORY CORTEX THROUGH BINAURAL BEATS
title_short ASSESSING A BRAIN-COMPUTER INTERFACE BY EVOKING THE AUDITORY CORTEX THROUGH BINAURAL BEATS
title_full ASSESSING A BRAIN-COMPUTER INTERFACE BY EVOKING THE AUDITORY CORTEX THROUGH BINAURAL BEATS
title_fullStr ASSESSING A BRAIN-COMPUTER INTERFACE BY EVOKING THE AUDITORY CORTEX THROUGH BINAURAL BEATS
title_full_unstemmed ASSESSING A BRAIN-COMPUTER INTERFACE BY EVOKING THE AUDITORY CORTEX THROUGH BINAURAL BEATS
title_sort assessing a brain-computer interface by evoking the auditory cortex through binaural beats
publisher University of the Free State
publishDate 2013
url http://etd.uovs.ac.za//theses/available/etd-07222013-135232/restricted/
work_keys_str_mv AT potgieterlouwrens assessingabraincomputerinterfacebyevokingtheauditorycortexthroughbinauralbeats
_version_ 1716633999254749184