Semiotic machines : software in discourse

Includes abstract. === Includes bibliographical references (p. 245-259). === This study develops new theoretical and methodological approaches to the study of software as a medium of communication. This study analyses voting software, educational software, search engines, and combat and narrative in...

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Bibliographic Details
Main Author: Walton, Marion
Other Authors: Marsden, Gary
Format: Doctoral Thesis
Language:English
Published: University of Cape Town 2014
Subjects:
Online Access:http://hdl.handle.net/11427/6370
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spelling ndltd-netd.ac.za-oai-union.ndltd.org-uct-oai-localhost-11427-63702020-07-22T05:07:32Z Semiotic machines : software in discourse Walton, Marion Marsden, Gary Burn, Andrew Computer Science Includes abstract. Includes bibliographical references (p. 245-259). This study develops new theoretical and methodological approaches to the study of software as a medium of communication. This study analyses voting software, educational software, search engines, and combat and narrative in digital games. In each case it investigates how proprietary software affords discourse, and suggests a way of characterising users’ experience of this discourse. These affordances constitute the rules of communication, or ‘rules of speaking’, ‘rules of seeing’, and ‘writing-rights’ which proprietary software makes available to users, situating them within specific power-relations in the process. 2014-08-13T19:25:43Z 2014-08-13T19:25:43Z 2008 Doctoral Thesis Doctoral PhD http://hdl.handle.net/11427/6370 eng application/pdf University of Cape Town Faculty of Science Department of Computer Science
collection NDLTD
language English
format Doctoral Thesis
sources NDLTD
topic Computer Science
spellingShingle Computer Science
Walton, Marion
Semiotic machines : software in discourse
description Includes abstract. === Includes bibliographical references (p. 245-259). === This study develops new theoretical and methodological approaches to the study of software as a medium of communication. This study analyses voting software, educational software, search engines, and combat and narrative in digital games. In each case it investigates how proprietary software affords discourse, and suggests a way of characterising users’ experience of this discourse. These affordances constitute the rules of communication, or ‘rules of speaking’, ‘rules of seeing’, and ‘writing-rights’ which proprietary software makes available to users, situating them within specific power-relations in the process.
author2 Marsden, Gary
author_facet Marsden, Gary
Walton, Marion
author Walton, Marion
author_sort Walton, Marion
title Semiotic machines : software in discourse
title_short Semiotic machines : software in discourse
title_full Semiotic machines : software in discourse
title_fullStr Semiotic machines : software in discourse
title_full_unstemmed Semiotic machines : software in discourse
title_sort semiotic machines : software in discourse
publisher University of Cape Town
publishDate 2014
url http://hdl.handle.net/11427/6370
work_keys_str_mv AT waltonmarion semioticmachinessoftwareindiscourse
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