BranchNet: Tree Modeling with Hierarchical Graph Networks
Research on modeling trees and plants has attracted a great deal of attention in recent years. Early procedural tree modeling can be divided into four main categories: rule-based algorithms, repetitive patterns, cellular automata, and particle systems. These methods offer a very high level of rea...
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Language: | en |
Published: |
2021
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Online Access: | Zhang, J. (2021). BranchNet: Tree Modeling with Hierarchical Graph Networks. KAUST Research Repository. https://doi.org/10.25781/KAUST-OFB09 http://hdl.handle.net/10754/670111 |
Summary: | Research on modeling trees and plants has attracted a great deal of attention in
recent years. Early procedural tree modeling can be divided into four main categories:
rule-based algorithms, repetitive patterns, cellular automata, and particle systems.
These methods offer a very high level of realism; however, creating millions of varied
tree datasets manually is not logistically possible, even for professional 3D modeling artists. Trees created using these previous methods are typically static and the
controllability of these procedural tree models is low. Deep generative models are capable of generating any type of shape automatically, making it possible to create 3D
models at large scale. In this paper, we introduce a novel deep generative model that
generates 3D (botanical) tree models, which are not only edible, but also have diverse
shapes. Our proposed network, denoted BranchNet, trains the tree branch structures
on a hierarchical Variational Autoencoder (VAE) that learns new generative model
structures. By directly encoding shapes into a hierarchy graph, BranchNet can generate diverse, novel, and realistic tree structures. To assist the creation of tree models,
we create a domain-specific language with a GUI for modeling 3D shape structures,
in which the continuous parameters can be manually edited in order to produce new
tree shapes. The trees are interpretable and the GUI can be edited to capture the
subset of shape variability. |
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