Trash Talk in a Competitive Setting: Impact on Self-Efficacy, Affect, and Performance
The experimental design utilized in this study tested the phenomenon of trash talk as the pivotal component under investigation. Madden™ NFL 08 Football video-game players (N = 40; Mean age = 20.68, SD = 2.00) were randomly assigned to two conditions in which they participated in two games of Madden...
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Format: | Others |
Language: | English English |
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Florida State University
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Online Access: | http://purl.flvc.org/fsu/fd/FSU_migr_etd-3474 |