Using games for learning : developing a methodological approach

This thesis presents an investigation into the use of computer games technology and techniques in the creation of a games-based learning environment. This could support the principle of enhancing student learning through the engagement and motivation evident in computer games, with the added benefit...

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Main Author: Graven, Olaf Hallan
Other Authors: MacKinnon, Lachlan M. ; Fortuna, Henry
Published: Abertay University 2010
Online Access:https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.752706
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spelling ndltd-bl.uk-oai-ethos.bl.uk-7527062018-10-09T03:21:49ZUsing games for learning : developing a methodological approachGraven, Olaf HallanMacKinnon, Lachlan M. ; Fortuna, Henry2010This thesis presents an investigation into the use of computer games technology and techniques in the creation of a games-based learning environment. This could support the principle of enhancing student learning through the engagement and motivation evident in computer games, with the added benefits of reinforcement through reuse, and socialisation. An additional benefit of a games approach is the natural support for constructivist pedagogy. The research commenced with a survey of existing learning technology and games for learning. From this it was clear that there are issues with current virtual learning environments, and the investigation showed that these are unsuited to support games- based learning. It was also clear that a number of existing games for learning built for purpose have been successful, but there are issues over reusability. The conclusion from the survey and other background research done for this thesis was that the development of a learning environment utilising a games engine could be an appropriate basis for the creation and configuration of reusable integrated games for learning. The selection of a games engine for this development meant that a consideration of extending the capability of the engine to support a learning environment was required. This led to an investigation of adding full assessment capabilities and an initial investigation were carried out which showed this to be feasible but more investigation of online assessment techniques are required. Utilising the games engine as a learning environment a series of studies considering the integration of learning material into computer games were carried out. The rationale for these studies was to investigate the effectiveness of different models of integration and reusability of games configured in this way. Following a user evaluation and analysis a further study extending the capability of one particular approach, that of embedding learning material into a pre-authored game, demonstrated the outcomes that the research was seeking. From this a methodological approach for the design of a games based learning environment and a conceptual design for the authoring of an embedding approach to integrating learning material within a games context was described, and finally the contribution to the body of knowledge was clarified.Abertay Universityhttps://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.752706https://rke.abertay.ac.uk/en/studentTheses/7dcc124a-40f5-4840-8750-d72303b23351Electronic Thesis or Dissertation
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description This thesis presents an investigation into the use of computer games technology and techniques in the creation of a games-based learning environment. This could support the principle of enhancing student learning through the engagement and motivation evident in computer games, with the added benefits of reinforcement through reuse, and socialisation. An additional benefit of a games approach is the natural support for constructivist pedagogy. The research commenced with a survey of existing learning technology and games for learning. From this it was clear that there are issues with current virtual learning environments, and the investigation showed that these are unsuited to support games- based learning. It was also clear that a number of existing games for learning built for purpose have been successful, but there are issues over reusability. The conclusion from the survey and other background research done for this thesis was that the development of a learning environment utilising a games engine could be an appropriate basis for the creation and configuration of reusable integrated games for learning. The selection of a games engine for this development meant that a consideration of extending the capability of the engine to support a learning environment was required. This led to an investigation of adding full assessment capabilities and an initial investigation were carried out which showed this to be feasible but more investigation of online assessment techniques are required. Utilising the games engine as a learning environment a series of studies considering the integration of learning material into computer games were carried out. The rationale for these studies was to investigate the effectiveness of different models of integration and reusability of games configured in this way. Following a user evaluation and analysis a further study extending the capability of one particular approach, that of embedding learning material into a pre-authored game, demonstrated the outcomes that the research was seeking. From this a methodological approach for the design of a games based learning environment and a conceptual design for the authoring of an embedding approach to integrating learning material within a games context was described, and finally the contribution to the body of knowledge was clarified.
author2 MacKinnon, Lachlan M. ; Fortuna, Henry
author_facet MacKinnon, Lachlan M. ; Fortuna, Henry
Graven, Olaf Hallan
author Graven, Olaf Hallan
spellingShingle Graven, Olaf Hallan
Using games for learning : developing a methodological approach
author_sort Graven, Olaf Hallan
title Using games for learning : developing a methodological approach
title_short Using games for learning : developing a methodological approach
title_full Using games for learning : developing a methodological approach
title_fullStr Using games for learning : developing a methodological approach
title_full_unstemmed Using games for learning : developing a methodological approach
title_sort using games for learning : developing a methodological approach
publisher Abertay University
publishDate 2010
url https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.752706
work_keys_str_mv AT gravenolafhallan usinggamesforlearningdevelopingamethodologicalapproach
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