Queer quests : journeying through manifestations of queerness in video games

This thesis focuses on the various manifestations of queerness in video games, and investigates how video games' queer potential connects and clashes with LGBTQ politics, as well as with gaming culture and hegemonic masculinity. Through the lens of queer theory, I adopt two main angles of appro...

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Main Author: Pelurson, Gaspard
Published: University of Sussex 2017
Subjects:
Online Access:https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.751923
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spelling ndltd-bl.uk-oai-ethos.bl.uk-7519232019-03-05T15:21:05ZQueer quests : journeying through manifestations of queerness in video gamesPelurson, Gaspard2017This thesis focuses on the various manifestations of queerness in video games, and investigates how video games' queer potential connects and clashes with LGBTQ politics, as well as with gaming culture and hegemonic masculinity. Through the lens of queer theory, I adopt two main angles of approach. Firstly, I concentrate on video game characters and study them as vessels of queer politics. Focusing on two game characters, and their reception within gaming communities, I explore the limits and potentials of the queer politics in video games. As such, despite the prevalence of heteronormative values in video game narratives, I argue that some game characters embody unexpected vessels of queer hope. Expanding upon this argument, this thesis moves away from queer characters and interrogates the inherent queerness of games themselves. In doing so, I delve into multiple choice dialogue systems and forms of ‘aimless' game exploration, and argue that games can enfold the player in a queer, timeless bubble where alternative possibilities loom on the horizon. As such, I argue that the player escapes from normative time structures and freely articulates game time and space. In this way, these sequences occur in a queer temporality which runs counter to core game mechanics, such as achievements and rewards. Extending this queering of game, I finally argue that particular counternormative gaming practices, such as intentionally losing, celebrate the failure of heteromasculinity both inside and outside gaming culture. In this way, and throughout this thesis, I argue that video games operate as a multidimensional medium, providing various instances where queerness manifests itself. While I demonstrate that some of these instances can be found in other popular media such as cinema and literature, I argue that video game queerness also takes unique shapes that are exclusive to the medium. As such, I suggest that video games, as a polysemic medium, gleam with queer potentiality, and are pioneers in revealing new queer embodiments.GV1469.17.S63 Social aspectsUniversity of Sussexhttps://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.751923http://sro.sussex.ac.uk/id/eprint/78270/Electronic Thesis or Dissertation
collection NDLTD
sources NDLTD
topic GV1469.17.S63 Social aspects
spellingShingle GV1469.17.S63 Social aspects
Pelurson, Gaspard
Queer quests : journeying through manifestations of queerness in video games
description This thesis focuses on the various manifestations of queerness in video games, and investigates how video games' queer potential connects and clashes with LGBTQ politics, as well as with gaming culture and hegemonic masculinity. Through the lens of queer theory, I adopt two main angles of approach. Firstly, I concentrate on video game characters and study them as vessels of queer politics. Focusing on two game characters, and their reception within gaming communities, I explore the limits and potentials of the queer politics in video games. As such, despite the prevalence of heteronormative values in video game narratives, I argue that some game characters embody unexpected vessels of queer hope. Expanding upon this argument, this thesis moves away from queer characters and interrogates the inherent queerness of games themselves. In doing so, I delve into multiple choice dialogue systems and forms of ‘aimless' game exploration, and argue that games can enfold the player in a queer, timeless bubble where alternative possibilities loom on the horizon. As such, I argue that the player escapes from normative time structures and freely articulates game time and space. In this way, these sequences occur in a queer temporality which runs counter to core game mechanics, such as achievements and rewards. Extending this queering of game, I finally argue that particular counternormative gaming practices, such as intentionally losing, celebrate the failure of heteromasculinity both inside and outside gaming culture. In this way, and throughout this thesis, I argue that video games operate as a multidimensional medium, providing various instances where queerness manifests itself. While I demonstrate that some of these instances can be found in other popular media such as cinema and literature, I argue that video game queerness also takes unique shapes that are exclusive to the medium. As such, I suggest that video games, as a polysemic medium, gleam with queer potentiality, and are pioneers in revealing new queer embodiments.
author Pelurson, Gaspard
author_facet Pelurson, Gaspard
author_sort Pelurson, Gaspard
title Queer quests : journeying through manifestations of queerness in video games
title_short Queer quests : journeying through manifestations of queerness in video games
title_full Queer quests : journeying through manifestations of queerness in video games
title_fullStr Queer quests : journeying through manifestations of queerness in video games
title_full_unstemmed Queer quests : journeying through manifestations of queerness in video games
title_sort queer quests : journeying through manifestations of queerness in video games
publisher University of Sussex
publishDate 2017
url https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.751923
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