Representing Roman statuary using computer generated images

This thesis explores the potential of computer graphics as a means of producing hypothetical visual reconstructions of a painted statue of a young woman discovered at Herculaneum in 2006 (inv. 4433/87021). The visualisations incorporate accurate representation of experimentally derived data using ph...

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Main Author: Beale, Gareth
Other Authors: Earl, Graeme ; Revell, Louise
Published: University of Southampton 2013
Subjects:
Online Access:https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.655326
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spelling ndltd-bl.uk-oai-ethos.bl.uk-6553262018-09-05T03:21:57ZRepresenting Roman statuary using computer generated imagesBeale, GarethEarl, Graeme ; Revell, Louise2013This thesis explores the potential of computer graphics as a means of producing hypothetical visual reconstructions of a painted statue of a young woman discovered at Herculaneum in 2006 (inv. 4433/87021). The visualisations incorporate accurate representation of experimentally derived data using physically accurate rendering techniques. The statue is reconstructed according to a range of different hypotheses and is visualised within a selection of architectural contexts. The work presented here constitutes both a technical and theoretical innovation for archaeological research. The methodology describes the implementation of physically accurate computer graphical simulation as a tool for the interpretation, visualisation and hypothetical reconstruction of Roman sculpture. These developments are underpinned by a theoretical re-assessment of the value of computationally generated images and computational image making processes to archaeological practice.930.1CC ArchaeologyUniversity of Southamptonhttps://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.655326https://eprints.soton.ac.uk/375493/Electronic Thesis or Dissertation
collection NDLTD
sources NDLTD
topic 930.1
CC Archaeology
spellingShingle 930.1
CC Archaeology
Beale, Gareth
Representing Roman statuary using computer generated images
description This thesis explores the potential of computer graphics as a means of producing hypothetical visual reconstructions of a painted statue of a young woman discovered at Herculaneum in 2006 (inv. 4433/87021). The visualisations incorporate accurate representation of experimentally derived data using physically accurate rendering techniques. The statue is reconstructed according to a range of different hypotheses and is visualised within a selection of architectural contexts. The work presented here constitutes both a technical and theoretical innovation for archaeological research. The methodology describes the implementation of physically accurate computer graphical simulation as a tool for the interpretation, visualisation and hypothetical reconstruction of Roman sculpture. These developments are underpinned by a theoretical re-assessment of the value of computationally generated images and computational image making processes to archaeological practice.
author2 Earl, Graeme ; Revell, Louise
author_facet Earl, Graeme ; Revell, Louise
Beale, Gareth
author Beale, Gareth
author_sort Beale, Gareth
title Representing Roman statuary using computer generated images
title_short Representing Roman statuary using computer generated images
title_full Representing Roman statuary using computer generated images
title_fullStr Representing Roman statuary using computer generated images
title_full_unstemmed Representing Roman statuary using computer generated images
title_sort representing roman statuary using computer generated images
publisher University of Southampton
publishDate 2013
url https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.655326
work_keys_str_mv AT bealegareth representingromanstatuaryusingcomputergeneratedimages
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