Representing Roman statuary using computer generated images
This thesis explores the potential of computer graphics as a means of producing hypothetical visual reconstructions of a painted statue of a young woman discovered at Herculaneum in 2006 (inv. 4433/87021). The visualisations incorporate accurate representation of experimentally derived data using ph...
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University of Southampton
2013
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ndltd-bl.uk-oai-ethos.bl.uk-6553262018-09-05T03:21:57ZRepresenting Roman statuary using computer generated imagesBeale, GarethEarl, Graeme ; Revell, Louise2013This thesis explores the potential of computer graphics as a means of producing hypothetical visual reconstructions of a painted statue of a young woman discovered at Herculaneum in 2006 (inv. 4433/87021). The visualisations incorporate accurate representation of experimentally derived data using physically accurate rendering techniques. The statue is reconstructed according to a range of different hypotheses and is visualised within a selection of architectural contexts. The work presented here constitutes both a technical and theoretical innovation for archaeological research. The methodology describes the implementation of physically accurate computer graphical simulation as a tool for the interpretation, visualisation and hypothetical reconstruction of Roman sculpture. These developments are underpinned by a theoretical re-assessment of the value of computationally generated images and computational image making processes to archaeological practice.930.1CC ArchaeologyUniversity of Southamptonhttps://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.655326https://eprints.soton.ac.uk/375493/Electronic Thesis or Dissertation |
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930.1 CC Archaeology |
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930.1 CC Archaeology Beale, Gareth Representing Roman statuary using computer generated images |
description |
This thesis explores the potential of computer graphics as a means of producing hypothetical visual reconstructions of a painted statue of a young woman discovered at Herculaneum in 2006 (inv. 4433/87021). The visualisations incorporate accurate representation of experimentally derived data using physically accurate rendering techniques. The statue is reconstructed according to a range of different hypotheses and is visualised within a selection of architectural contexts. The work presented here constitutes both a technical and theoretical innovation for archaeological research. The methodology describes the implementation of physically accurate computer graphical simulation as a tool for the interpretation, visualisation and hypothetical reconstruction of Roman sculpture. These developments are underpinned by a theoretical re-assessment of the value of computationally generated images and computational image making processes to archaeological practice. |
author2 |
Earl, Graeme ; Revell, Louise |
author_facet |
Earl, Graeme ; Revell, Louise Beale, Gareth |
author |
Beale, Gareth |
author_sort |
Beale, Gareth |
title |
Representing Roman statuary using computer generated images |
title_short |
Representing Roman statuary using computer generated images |
title_full |
Representing Roman statuary using computer generated images |
title_fullStr |
Representing Roman statuary using computer generated images |
title_full_unstemmed |
Representing Roman statuary using computer generated images |
title_sort |
representing roman statuary using computer generated images |
publisher |
University of Southampton |
publishDate |
2013 |
url |
https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.655326 |
work_keys_str_mv |
AT bealegareth representingromanstatuaryusingcomputergeneratedimages |
_version_ |
1718728816593993728 |