From digital creations of space to analogous experiences of places : living in second life and acting in Flash Mob

This dissertation aims to raise the question of how individuals and groups become placed – or take up place – in the contemporary environment and to consider what forms the need for situatedness takes today, by examining the phenomena of the Flash Mob and Second Life. In a Flash Mob, an email activa...

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Bibliographic Details
Main Author: Antonopoulou, Aikaterini
Published: University of Newcastle upon Tyne 2013
Subjects:
Online Access:http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.618189
Description
Summary:This dissertation aims to raise the question of how individuals and groups become placed – or take up place – in the contemporary environment and to consider what forms the need for situatedness takes today, by examining the phenomena of the Flash Mob and Second Life. In a Flash Mob, an email activates a virtual community and converts it into a physical performance in the city, challenging a new cognition of place, where place is constituted by the event. On the other hand, Second Life takes the form of a digitally constructed world, which opens the possibility of a “virtual place” that enables users to establish connections not only with each other, but also with the [virtual] environment itself. The two case studies together question place in its materiality and its symbolism, and it is argued that they act as media to re-code “groundedness”. Thus we reach a paradoxical conclusion: although the contemporary world suggests a dynamic and more flexible existence on the earth, the need for “situatedness” and the demand for “well-grounded claims” remain stronger than ever. The structure of this research reflects a double set of conditions that, although not new, have intensified due to the emergence of new technologies: first, the expansion of the human body beyond its corporeal limits and second, the augmentation of the perceived world beyond the mere materiality of any kind of environment. Therefore the thesis studies how, on the one hand, bodies, communities and crowds transform within digitisation, and, on the other, how the world develops as a consequence of the digital reconstruction of grounds. It examines the way in which individuals detach from their “real-world groundedness” by forming bonds-connections to these digitised grounds, which display – as generators of endless possibilities – a kind of utopian openendedness. Finally, it explores the phenomenon of “virtualisation” to raise the question of whether the contemporary world is infused by information and thus augmented in terms of meanings, connections, and attachments, or is instead made of a series of projections, transforming reality into an idealised version of itself.