Adaptive plenoptic sampling : theory and applications

Image-Based Rendering (IBR) is an effective technique for rendering novel views of a scene from multi-view images. The plenoptic function enables IBR to be formulated in terms of sampling and reconstruction. In this thesis, we combine the theoretical results from uniform plenoptic sampling with non-...

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Main Author: Gilliam, Christopher
Other Authors: Dragotti, Pier Luigi ; Brookes, Mike
Published: Imperial College London 2013
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Online Access:http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.616840
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spelling ndltd-bl.uk-oai-ethos.bl.uk-6168402017-06-27T03:23:31ZAdaptive plenoptic sampling : theory and applicationsGilliam, ChristopherDragotti, Pier Luigi ; Brookes, Mike2013Image-Based Rendering (IBR) is an effective technique for rendering novel views of a scene from multi-view images. The plenoptic function enables IBR to be formulated in terms of sampling and reconstruction. In this thesis, we combine the theoretical results from uniform plenoptic sampling with non-uniform camera placement. The central concept is that geometry of the scene can be modelled with a sequence of slanted planes. The positions of the cameras are then derived from the plenoptic spectral analysis of a slanted plane. To this end, we present novel results for the plenoptic spectral analysis of a slanted plane and an algorithm for adaptive plenoptic sampling. The novelty of our spectral analysis lies in the inclusion of two realistic conditions when calculating the plenoptic spectrum: finite scene width and cameras with finite field of view. Using these conditions, we derive an exact closed-form expression for the plenoptic spectrum of a slanted plane with bandlimited texture. From this spectrum, we determine an expression for the maximum spacing between adjacent cameras. Using synthetic and real scenes, we show that this expression is a more accurate gauge of the Nyquist sampling density than the current state-of-the-art. Based on these results, we design an adaptive plenoptic sampling algorithm for a scene with a smoothly varying surface and bandlimited texture. The algorithm operates by determining the best sequence of slanted planes to model the scene given its geometry and a limited number of cameras. Once this sequence of planes is obtained, the algorithm then positions the cameras using our sampling analysis of a slanted plane. Using synthetic and real scenes, we show that this algorithm outperforms uniform sampling. Finally, we also present a novel reconstruction filter for plenoptic sampling that outperforms the state-of-the-art for both synthetic and real scenes. The filter uses interpolators of maximum-order-minimal-support (MOMS).621.3Imperial College Londonhttp://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.616840http://hdl.handle.net/10044/1/14671Electronic Thesis or Dissertation
collection NDLTD
sources NDLTD
topic 621.3
spellingShingle 621.3
Gilliam, Christopher
Adaptive plenoptic sampling : theory and applications
description Image-Based Rendering (IBR) is an effective technique for rendering novel views of a scene from multi-view images. The plenoptic function enables IBR to be formulated in terms of sampling and reconstruction. In this thesis, we combine the theoretical results from uniform plenoptic sampling with non-uniform camera placement. The central concept is that geometry of the scene can be modelled with a sequence of slanted planes. The positions of the cameras are then derived from the plenoptic spectral analysis of a slanted plane. To this end, we present novel results for the plenoptic spectral analysis of a slanted plane and an algorithm for adaptive plenoptic sampling. The novelty of our spectral analysis lies in the inclusion of two realistic conditions when calculating the plenoptic spectrum: finite scene width and cameras with finite field of view. Using these conditions, we derive an exact closed-form expression for the plenoptic spectrum of a slanted plane with bandlimited texture. From this spectrum, we determine an expression for the maximum spacing between adjacent cameras. Using synthetic and real scenes, we show that this expression is a more accurate gauge of the Nyquist sampling density than the current state-of-the-art. Based on these results, we design an adaptive plenoptic sampling algorithm for a scene with a smoothly varying surface and bandlimited texture. The algorithm operates by determining the best sequence of slanted planes to model the scene given its geometry and a limited number of cameras. Once this sequence of planes is obtained, the algorithm then positions the cameras using our sampling analysis of a slanted plane. Using synthetic and real scenes, we show that this algorithm outperforms uniform sampling. Finally, we also present a novel reconstruction filter for plenoptic sampling that outperforms the state-of-the-art for both synthetic and real scenes. The filter uses interpolators of maximum-order-minimal-support (MOMS).
author2 Dragotti, Pier Luigi ; Brookes, Mike
author_facet Dragotti, Pier Luigi ; Brookes, Mike
Gilliam, Christopher
author Gilliam, Christopher
author_sort Gilliam, Christopher
title Adaptive plenoptic sampling : theory and applications
title_short Adaptive plenoptic sampling : theory and applications
title_full Adaptive plenoptic sampling : theory and applications
title_fullStr Adaptive plenoptic sampling : theory and applications
title_full_unstemmed Adaptive plenoptic sampling : theory and applications
title_sort adaptive plenoptic sampling : theory and applications
publisher Imperial College London
publishDate 2013
url http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.616840
work_keys_str_mv AT gilliamchristopher adaptiveplenopticsamplingtheoryandapplications
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