Educational games within fully immersive 3D virtual reality environment and assessment of user's possible learning outcomes
Educational games are powerful activities in the learning process. They increase learners' motivation, engage them, and help develop not only subject matter knowledge, but also a diverse metacognitive skills set. However, educational games continuously change. Nowadays, Virtual Reality (VR) has...
Main Author: | Cherenkova, Nina |
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Published: |
University of Reading
2013
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Subjects: | |
Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.606368 |
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