A grounded theory of emergent benefit in pervasive game experiences
The phenomenon of pervasive games is a relatively new and unexplored area of games research. These are games that, unlike card, computer, or board games, incorporate elements from outside the perceived boundaries of play, in order to blur the line between reality and fiction and make the game feel m...
Main Author: | Dansey, Neil |
---|---|
Other Authors: | Eglin, Roger ; Stevens, Brett ; Pinchbeck, Daniel Mcguire |
Published: |
University of Portsmouth
2013
|
Subjects: | |
Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.577128 |
Similar Items
-
Ambiguity in games : theory and experiments
by: Le Roux, Sara
Published: (2012) -
Graphical game theory with mobility
by: Symonds, Adam James
Published: (2015) -
Preferences, counterfactuals and maximisation : reasoning in game theory
by: Beckmann, Philipp Ulrich
Published: (2005) -
Advancing learning and evolutionary game theory with an application to social dilemmas
by: Izquierdo, Luis R.
Published: (2008) -
The use of system dynamics to implement key concepts in game theory
by: Rafferty, Martin
Published: (2010)