Designing virtual environments for usability

This thesis investigates user interaction in virtual environments and usability requirements to support that interaction. Studies of the design and use of virtual environments are used to demonstrate the need for interface design guidance. A theory of interaction for virtual environments is proposed...

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Main Author: Kaur, Kulwinder
Published: City University London 1998
Subjects:
Online Access:http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.265889
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spelling ndltd-bl.uk-oai-ethos.bl.uk-2658892015-05-02T03:22:52ZDesigning virtual environments for usabilityKaur, Kulwinder1998This thesis investigates user interaction in virtual environments and usability requirements to support that interaction. Studies of the design and use of virtual environments are used to demonstrate the need for interface design guidance. A theory of interaction for virtual environments is proposed, which includes predictive models of interactive behaviour and a set of generic design properties for supporting that behaviour. The models elaborate on D.A. Norman's cycle of action to describe the stages involved in three modes of behaviour: task and action based, exploratory and reactive. From the models, generic design properties are defined for various aspects of the virtual environment, such as its objects, actions and user representation. The models of interaction are evaluated through empirical studies of interactive behaviour which compare observed interaction patterns with those predicted. The generic design properties are evaluated through usability studies that investigate the links between missing design properties and usability problems encountered. Results from the evaluation studies provide general support for the theory and indicate specific refinements required. A controlled study is used to test the impact of the theory on interaction success, by comparing performance in virtual environments with and without implementation of the generic design properties. Significant improvements in interaction are found with the use of a virtual environment, after the predicted design properties have been implemented. Design guidelines are then developed from the theory and a hypertext tool designed to present the guidelines. The tool and guidelines are evaluated with industrial virtual environment designers to test the usability and utility of the guidance. Results indicate that the guidance is useful in addressing the practical problem of designing virtual environments for usability. Therefore, this thesis fulfils its objective of developing interface design guidelines for virtual environments, using interaction modelling as a theoretical base. Furthermore, it provides an improved understanding of user interaction in virtual environments and can be used to inform further theories, methods or tools for virtual environments and human-computer interfaces.620.82T Technology (General)City University Londonhttp://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.265889http://openaccess.city.ac.uk/7567/Electronic Thesis or Dissertation
collection NDLTD
sources NDLTD
topic 620.82
T Technology (General)
spellingShingle 620.82
T Technology (General)
Kaur, Kulwinder
Designing virtual environments for usability
description This thesis investigates user interaction in virtual environments and usability requirements to support that interaction. Studies of the design and use of virtual environments are used to demonstrate the need for interface design guidance. A theory of interaction for virtual environments is proposed, which includes predictive models of interactive behaviour and a set of generic design properties for supporting that behaviour. The models elaborate on D.A. Norman's cycle of action to describe the stages involved in three modes of behaviour: task and action based, exploratory and reactive. From the models, generic design properties are defined for various aspects of the virtual environment, such as its objects, actions and user representation. The models of interaction are evaluated through empirical studies of interactive behaviour which compare observed interaction patterns with those predicted. The generic design properties are evaluated through usability studies that investigate the links between missing design properties and usability problems encountered. Results from the evaluation studies provide general support for the theory and indicate specific refinements required. A controlled study is used to test the impact of the theory on interaction success, by comparing performance in virtual environments with and without implementation of the generic design properties. Significant improvements in interaction are found with the use of a virtual environment, after the predicted design properties have been implemented. Design guidelines are then developed from the theory and a hypertext tool designed to present the guidelines. The tool and guidelines are evaluated with industrial virtual environment designers to test the usability and utility of the guidance. Results indicate that the guidance is useful in addressing the practical problem of designing virtual environments for usability. Therefore, this thesis fulfils its objective of developing interface design guidelines for virtual environments, using interaction modelling as a theoretical base. Furthermore, it provides an improved understanding of user interaction in virtual environments and can be used to inform further theories, methods or tools for virtual environments and human-computer interfaces.
author Kaur, Kulwinder
author_facet Kaur, Kulwinder
author_sort Kaur, Kulwinder
title Designing virtual environments for usability
title_short Designing virtual environments for usability
title_full Designing virtual environments for usability
title_fullStr Designing virtual environments for usability
title_full_unstemmed Designing virtual environments for usability
title_sort designing virtual environments for usability
publisher City University London
publishDate 1998
url http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.265889
work_keys_str_mv AT kaurkulwinder designingvirtualenvironmentsforusability
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