Smooth Surfaces For Video Game Development
abstract: The video game graphics pipeline has traditionally rendered the scene using a polygonal approach. Advances in modern graphics hardware now allow the rendering of parametric methods. This thesis explores various smooth surface rendering methods that can be integrated into the video game gra...
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Format: | Doctoral Thesis |
Language: | English |
Published: |
2011
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Online Access: | http://hdl.handle.net/2286/R.I.9040 |