Comparing the Impact of Augmented Reality and 3D models as Visual Representations in eBook

abstract: Electronic books or eBooks have the potential to revolutionize the way humans read and learn. eBooks offer many advantages such as simplicity, ease of use, eco-friendliness, and portability. The advancement of technology has introduced many forms of multimedia objects into eBooks, which ma...

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Other Authors: Juluru, Kalyan Kumar (Author)
Format: Dissertation
Language:English
Published: 2017
Subjects:
Online Access:http://hdl.handle.net/2286/R.I.45545
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spelling ndltd-asu.edu-item-455452018-06-22T03:08:48Z Comparing the Impact of Augmented Reality and 3D models as Visual Representations in eBook abstract: Electronic books or eBooks have the potential to revolutionize the way humans read and learn. eBooks offer many advantages such as simplicity, ease of use, eco-friendliness, and portability. The advancement of technology has introduced many forms of multimedia objects into eBooks, which may help people learn from them. To help the readers understand and comprehend a concept that is put forward by the author of an eBook, there is ongoing research involving the use of augmented reality (AR) in education. This study explores how AR and three-dimensional interactive models are integrated into eBooks to help the readers comprehend the content quickly and swiftly. It compares the reading activities of people when they experience these two visual representations within an eBook. This study required participants to interact with some instructional material presented on an eBook and complete a learning measure. While interacting with the eBook, participants were equipped with a set of physiological devices, namely an ABM EEG headset and eye tracker during the experiment to collect biometric data that could be used to objectively measure their user experience. Fifty college students participated in this study. The data collected from each of the participants was used to analyze the reading activities of people by performing an Independent Samples t-test. Dissertation/Thesis Juluru, Kalyan Kumar (Author) Atkinson, Robert K. (Advisor) Chen, Yinong (Advisor) Walker, Erin (Committee member) Arizona State University (Publisher) Education Computer science ABM X10 EEG headset Augmented reality eBooks or electronic books Eye tracking learning reading activities eng 66 pages Masters Thesis Computer Science 2017 Masters Thesis http://hdl.handle.net/2286/R.I.45545 http://rightsstatements.org/vocab/InC/1.0/ All Rights Reserved 2017
collection NDLTD
language English
format Dissertation
sources NDLTD
topic Education
Computer science
ABM X10 EEG headset
Augmented reality
eBooks or electronic books
Eye tracking
learning
reading activities
spellingShingle Education
Computer science
ABM X10 EEG headset
Augmented reality
eBooks or electronic books
Eye tracking
learning
reading activities
Comparing the Impact of Augmented Reality and 3D models as Visual Representations in eBook
description abstract: Electronic books or eBooks have the potential to revolutionize the way humans read and learn. eBooks offer many advantages such as simplicity, ease of use, eco-friendliness, and portability. The advancement of technology has introduced many forms of multimedia objects into eBooks, which may help people learn from them. To help the readers understand and comprehend a concept that is put forward by the author of an eBook, there is ongoing research involving the use of augmented reality (AR) in education. This study explores how AR and three-dimensional interactive models are integrated into eBooks to help the readers comprehend the content quickly and swiftly. It compares the reading activities of people when they experience these two visual representations within an eBook. This study required participants to interact with some instructional material presented on an eBook and complete a learning measure. While interacting with the eBook, participants were equipped with a set of physiological devices, namely an ABM EEG headset and eye tracker during the experiment to collect biometric data that could be used to objectively measure their user experience. Fifty college students participated in this study. The data collected from each of the participants was used to analyze the reading activities of people by performing an Independent Samples t-test. === Dissertation/Thesis === Masters Thesis Computer Science 2017
author2 Juluru, Kalyan Kumar (Author)
author_facet Juluru, Kalyan Kumar (Author)
title Comparing the Impact of Augmented Reality and 3D models as Visual Representations in eBook
title_short Comparing the Impact of Augmented Reality and 3D models as Visual Representations in eBook
title_full Comparing the Impact of Augmented Reality and 3D models as Visual Representations in eBook
title_fullStr Comparing the Impact of Augmented Reality and 3D models as Visual Representations in eBook
title_full_unstemmed Comparing the Impact of Augmented Reality and 3D models as Visual Representations in eBook
title_sort comparing the impact of augmented reality and 3d models as visual representations in ebook
publishDate 2017
url http://hdl.handle.net/2286/R.I.45545
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