An Architecture for Designing Content Agnostic Game Mechanics for Educational Burst Games

abstract: Currently, educational games are designed with the educational content as the primary factor driving the design of the game. While this may seem to be the optimal approach, this design paradigm causes multiple issues. For one, the games themselves are often not engaging as game design prin...

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Bibliographic Details
Other Authors: Baron, Tyler John (Author)
Format: Doctoral Thesis
Language:English
Published: 2017
Subjects:
Online Access:http://hdl.handle.net/2286/R.I.44170

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