An Architecture for Designing Content Agnostic Game Mechanics for Educational Burst Games
abstract: Currently, educational games are designed with the educational content as the primary factor driving the design of the game. While this may seem to be the optimal approach, this design paradigm causes multiple issues. For one, the games themselves are often not engaging as game design prin...
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Format: | Doctoral Thesis |
Language: | English |
Published: |
2017
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Online Access: | http://hdl.handle.net/2286/R.I.44170 |