Exploring the Effect of Different Numbers of Convolutional Filters and Training Loops on the Performance of AlphaZero
In this work, the algorithm used by AlphaZero is adapted for dots and boxes, a two-player game. This algorithm is explored using different numbers of convolutional filters and training loops, in order to better understand the effect these parameters have on the learning of the player. Different boar...
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Format: | Others |
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TopSCHOLAR®
2018
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Online Access: | https://digitalcommons.wku.edu/theses/3087 https://digitalcommons.wku.edu/cgi/viewcontent.cgi?article=4090&context=theses |