Summary: | Many research studies have
established that playing
action video games can
lead
to
visual
attention
and
perception
benefits
for
the
player.
This
dissertation
pioneers
the
use
of
custom
designed
video
game
levels
to
determine
if
a
single
aspect
of
action
video
game
play
has
specific
effects
on
the
player.
In
the
following
studies,
specific
aspects
of
action
video
games
can
indeed
be
isolated
and
thus
potentially
used
as
training
tools
for
targeted
perceptual
benefits.
Experiment
1
demonstrates
that
just
two
hours
of
training
in
a
custom
designed
video
game
world
that
emphasizes
friend
vs.
foe
discrimination
benefits
players’
ability
to
focus
on
relevant
visual
information,
and
leads
to
marginally
decreased
flanker
interference
and
marginally
improved
filtering
capacity.
Experiment
2
examines
the
beneficial
effects
of
dispersed
vs.
narrowly
focused
attention
in
a
second
custom
designed
video
game
world.
After
two
hours
of
game
play,
players
in
the
dispersed
attention
condition
significantly
increased
their
visual
working
memory
capacity
and
ability
to allocate
attention
to
peripheral
items. === Thesis (Ph.D.)--Wichita State University, College of Liberal Arts and Sciences, Dept. of Psychology
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