The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs
In the game of Kal-toh depicted in the television series Star Trek: Voyager, players attempt to create polyhedra by adding to a jumbled collection of metal rods. Inspired by this fictional game, we formulate graph-theoretical questions about polyhedral (triconnected and planar) subgraphs in an on-li...
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ndltd-WATERLOO-oai-uwspace.uwaterloo.ca-10012-58822013-01-08T18:54:25ZAnderson, Terry David2011-04-28T20:28:35Z2011-04-28T20:28:35Z2011-04-28T20:28:35Z2011-04-21http://hdl.handle.net/10012/5882In the game of Kal-toh depicted in the television series Star Trek: Voyager, players attempt to create polyhedra by adding to a jumbled collection of metal rods. Inspired by this fictional game, we formulate graph-theoretical questions about polyhedral (triconnected and planar) subgraphs in an on-line environment. The problem of determining the existence of a polyhedral subgraph within a graph G is shown to be NP-hard, and we also give some non-trivial upper bounds for the problem of determining the minimum number of edge additions necessary to guarantee the existence of a polyhedral subgraph in G. A two-player formulation of Kal-toh is also explored, in which the first player to form a target subgraph is declared the winner. We show a polynomial-time solution for simple cases of this game but conjecture that the general problem is NP-hard.entriconnectivityplanaritypolyhedrasubgraphsThe Vulcan game of Kal-toh: Finding or making triconnected planar subgraphsThesis or DissertationSchool of Computer ScienceMaster of MathematicsComputer Science |
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en |
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triconnectivity planarity polyhedra subgraphs Computer Science |
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triconnectivity planarity polyhedra subgraphs Computer Science Anderson, Terry David The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs |
description |
In the game of Kal-toh depicted in the television series Star Trek: Voyager, players
attempt to create polyhedra by adding to a jumbled collection of metal rods. Inspired by
this fictional game, we formulate graph-theoretical questions about polyhedral (triconnected and planar) subgraphs in an on-line environment. The problem of determining the existence of a polyhedral subgraph within a graph G is shown to be NP-hard, and we also give some non-trivial upper bounds for the problem of determining the minimum number of edge additions necessary to guarantee the existence of a polyhedral subgraph in G. A two-player
formulation of Kal-toh is also explored, in which the first player to form a target subgraph is declared the winner. We show a polynomial-time solution for simple cases of this game but conjecture that the general problem is NP-hard. |
author |
Anderson, Terry David |
author_facet |
Anderson, Terry David |
author_sort |
Anderson, Terry David |
title |
The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs |
title_short |
The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs |
title_full |
The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs |
title_fullStr |
The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs |
title_full_unstemmed |
The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs |
title_sort |
vulcan game of kal-toh: finding or making triconnected planar subgraphs |
publishDate |
2011 |
url |
http://hdl.handle.net/10012/5882 |
work_keys_str_mv |
AT andersonterrydavid thevulcangameofkaltohfindingormakingtriconnectedplanarsubgraphs AT andersonterrydavid vulcangameofkaltohfindingormakingtriconnectedplanarsubgraphs |
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