The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs

In the game of Kal-toh depicted in the television series Star Trek: Voyager, players attempt to create polyhedra by adding to a jumbled collection of metal rods. Inspired by this fictional game, we formulate graph-theoretical questions about polyhedral (triconnected and planar) subgraphs in an on-li...

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Main Author: Anderson, Terry David
Language:en
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10012/5882
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spelling ndltd-WATERLOO-oai-uwspace.uwaterloo.ca-10012-58822013-01-08T18:54:25ZAnderson, Terry David2011-04-28T20:28:35Z2011-04-28T20:28:35Z2011-04-28T20:28:35Z2011-04-21http://hdl.handle.net/10012/5882In the game of Kal-toh depicted in the television series Star Trek: Voyager, players attempt to create polyhedra by adding to a jumbled collection of metal rods. Inspired by this fictional game, we formulate graph-theoretical questions about polyhedral (triconnected and planar) subgraphs in an on-line environment. The problem of determining the existence of a polyhedral subgraph within a graph G is shown to be NP-hard, and we also give some non-trivial upper bounds for the problem of determining the minimum number of edge additions necessary to guarantee the existence of a polyhedral subgraph in G. A two-player formulation of Kal-toh is also explored, in which the first player to form a target subgraph is declared the winner. We show a polynomial-time solution for simple cases of this game but conjecture that the general problem is NP-hard.entriconnectivityplanaritypolyhedrasubgraphsThe Vulcan game of Kal-toh: Finding or making triconnected planar subgraphsThesis or DissertationSchool of Computer ScienceMaster of MathematicsComputer Science
collection NDLTD
language en
sources NDLTD
topic triconnectivity
planarity
polyhedra
subgraphs
Computer Science
spellingShingle triconnectivity
planarity
polyhedra
subgraphs
Computer Science
Anderson, Terry David
The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs
description In the game of Kal-toh depicted in the television series Star Trek: Voyager, players attempt to create polyhedra by adding to a jumbled collection of metal rods. Inspired by this fictional game, we formulate graph-theoretical questions about polyhedral (triconnected and planar) subgraphs in an on-line environment. The problem of determining the existence of a polyhedral subgraph within a graph G is shown to be NP-hard, and we also give some non-trivial upper bounds for the problem of determining the minimum number of edge additions necessary to guarantee the existence of a polyhedral subgraph in G. A two-player formulation of Kal-toh is also explored, in which the first player to form a target subgraph is declared the winner. We show a polynomial-time solution for simple cases of this game but conjecture that the general problem is NP-hard.
author Anderson, Terry David
author_facet Anderson, Terry David
author_sort Anderson, Terry David
title The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs
title_short The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs
title_full The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs
title_fullStr The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs
title_full_unstemmed The Vulcan game of Kal-toh: Finding or making triconnected planar subgraphs
title_sort vulcan game of kal-toh: finding or making triconnected planar subgraphs
publishDate 2011
url http://hdl.handle.net/10012/5882
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