Offset Surface Light Fields
For producing realistic images, reflection is an important visual effect. Reflections of the environment are important not only for highly reflective objects, such as mirrors, but also for more common objects such as brushed metals and glossy plastics. Generating these reflections accurately a...
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ndltd-WATERLOO-oai-uwspace.uwaterloo.ca-10012-11002013-01-08T18:49:18ZAng, Jason2006-08-22T14:23:47Z2006-08-22T14:23:47Z20032003http://hdl.handle.net/10012/1100For producing realistic images, reflection is an important visual effect. Reflections of the environment are important not only for highly reflective objects, such as mirrors, but also for more common objects such as brushed metals and glossy plastics. Generating these reflections accurately at real-time rates for interactive applications, however, is a difficult problem. Previous works in this area have made assumptions that sacrifice accuracy in order to preserve interactivity. I will present an algorithm that tries to handle reflection accurately in the general case for real-time rendering. The algorithm uses a database of prerendered environment maps to render both the original object itself and an additional bidirectional reflection distribution function (BRDF). The algorithm performs image-based rendering in reflection space in order to achieve accurate results. It also uses graphics processing unit (GPU) features to accelerate rendering.application/pdf17808699 bytesapplication/pdfenUniversity of WaterlooCopyright: 2003, Ang, Jason. All rights reserved.Computer ScienceHardware Accelerated Rendering and ShadingImage-Based RenderingReflection MappingBidirectional Reflectance Distribution FunctionsMonte Carlo IntegrationOffset Surface Light FieldsSurface Light FieldsLight FieldsLumigraphsTexture MapOffset Surface Light FieldsThesis or DissertationSchool of Computer ScienceMaster of Mathematics |
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Computer Science Hardware Accelerated Rendering and Shading Image-Based Rendering Reflection Mapping Bidirectional Reflectance Distribution Functions Monte Carlo Integration Offset Surface Light Fields Surface Light Fields Light Fields Lumigraphs Texture Map |
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Computer Science Hardware Accelerated Rendering and Shading Image-Based Rendering Reflection Mapping Bidirectional Reflectance Distribution Functions Monte Carlo Integration Offset Surface Light Fields Surface Light Fields Light Fields Lumigraphs Texture Map Ang, Jason Offset Surface Light Fields |
description |
For producing realistic images, reflection is an important visual effect. Reflections of the environment are important not only for highly reflective objects, such as mirrors, but also for more common objects such as brushed metals and glossy plastics. Generating these reflections accurately at real-time rates for interactive applications, however, is a difficult problem. Previous works in this area have made assumptions that sacrifice accuracy in order to preserve interactivity.
I will present an algorithm that tries to handle reflection accurately in the general case for real-time rendering. The algorithm uses a database of prerendered environment maps to render both the original object itself and an additional bidirectional reflection distribution function (BRDF). The algorithm performs image-based rendering in reflection space in order to achieve accurate results. It also uses graphics processing unit (GPU) features to accelerate rendering. |
author |
Ang, Jason |
author_facet |
Ang, Jason |
author_sort |
Ang, Jason |
title |
Offset Surface Light Fields |
title_short |
Offset Surface Light Fields |
title_full |
Offset Surface Light Fields |
title_fullStr |
Offset Surface Light Fields |
title_full_unstemmed |
Offset Surface Light Fields |
title_sort |
offset surface light fields |
publisher |
University of Waterloo |
publishDate |
2006 |
url |
http://hdl.handle.net/10012/1100 |
work_keys_str_mv |
AT angjason offsetsurfacelightfields |
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1716572447116886016 |