Offset Surface Light Fields

For producing realistic images, reflection is an important visual effect. Reflections of the environment are important not only for highly reflective objects, such as mirrors, but also for more common objects such as brushed metals and glossy plastics. Generating these reflections accurately a...

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Bibliographic Details
Main Author: Ang, Jason
Format: Others
Language:en
Published: University of Waterloo 2006
Subjects:
Online Access:http://hdl.handle.net/10012/1100
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spelling ndltd-WATERLOO-oai-uwspace.uwaterloo.ca-10012-11002013-01-08T18:49:18ZAng, Jason2006-08-22T14:23:47Z2006-08-22T14:23:47Z20032003http://hdl.handle.net/10012/1100For producing realistic images, reflection is an important visual effect. Reflections of the environment are important not only for highly reflective objects, such as mirrors, but also for more common objects such as brushed metals and glossy plastics. Generating these reflections accurately at real-time rates for interactive applications, however, is a difficult problem. Previous works in this area have made assumptions that sacrifice accuracy in order to preserve interactivity. I will present an algorithm that tries to handle reflection accurately in the general case for real-time rendering. The algorithm uses a database of prerendered environment maps to render both the original object itself and an additional bidirectional reflection distribution function (BRDF). The algorithm performs image-based rendering in reflection space in order to achieve accurate results. It also uses graphics processing unit (GPU) features to accelerate rendering.application/pdf17808699 bytesapplication/pdfenUniversity of WaterlooCopyright: 2003, Ang, Jason. All rights reserved.Computer ScienceHardware Accelerated Rendering and ShadingImage-Based RenderingReflection MappingBidirectional Reflectance Distribution FunctionsMonte Carlo IntegrationOffset Surface Light FieldsSurface Light FieldsLight FieldsLumigraphsTexture MapOffset Surface Light FieldsThesis or DissertationSchool of Computer ScienceMaster of Mathematics
collection NDLTD
language en
format Others
sources NDLTD
topic Computer Science
Hardware Accelerated Rendering and Shading
Image-Based Rendering
Reflection Mapping
Bidirectional Reflectance Distribution Functions
Monte Carlo Integration
Offset Surface Light Fields
Surface Light Fields
Light Fields
Lumigraphs
Texture Map
spellingShingle Computer Science
Hardware Accelerated Rendering and Shading
Image-Based Rendering
Reflection Mapping
Bidirectional Reflectance Distribution Functions
Monte Carlo Integration
Offset Surface Light Fields
Surface Light Fields
Light Fields
Lumigraphs
Texture Map
Ang, Jason
Offset Surface Light Fields
description For producing realistic images, reflection is an important visual effect. Reflections of the environment are important not only for highly reflective objects, such as mirrors, but also for more common objects such as brushed metals and glossy plastics. Generating these reflections accurately at real-time rates for interactive applications, however, is a difficult problem. Previous works in this area have made assumptions that sacrifice accuracy in order to preserve interactivity. I will present an algorithm that tries to handle reflection accurately in the general case for real-time rendering. The algorithm uses a database of prerendered environment maps to render both the original object itself and an additional bidirectional reflection distribution function (BRDF). The algorithm performs image-based rendering in reflection space in order to achieve accurate results. It also uses graphics processing unit (GPU) features to accelerate rendering.
author Ang, Jason
author_facet Ang, Jason
author_sort Ang, Jason
title Offset Surface Light Fields
title_short Offset Surface Light Fields
title_full Offset Surface Light Fields
title_fullStr Offset Surface Light Fields
title_full_unstemmed Offset Surface Light Fields
title_sort offset surface light fields
publisher University of Waterloo
publishDate 2006
url http://hdl.handle.net/10012/1100
work_keys_str_mv AT angjason offsetsurfacelightfields
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