Interactive Interfaces for Capturing and Annotating Videos of Human Movement

In this thesis, I describe the iterative service design process I used in identifying and understanding the needs of diverse stakeholders, the development of technologies to support their mutually beneficial needs, and the evaluation of the end-user experience with these technologies. Over three ite...

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Bibliographic Details
Main Author: Zilevu, Kobla Setor
Other Authors: Computer Science
Format: Others
Published: Virginia Tech 2019
Subjects:
Online Access:http://hdl.handle.net/10919/91424
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spelling ndltd-VTETD-oai-vtechworks.lib.vt.edu-10919-914242021-07-17T05:27:56Z Interactive Interfaces for Capturing and Annotating Videos of Human Movement Zilevu, Kobla Setor Computer Science Kelliher, Aisling Ellis, Margaret O. Luther, Kurt Rikakis, Thanassis Stroke Rehabilitation Service Design Iterative Design Process In this thesis, I describe the iterative service design process I used in identifying and understanding the needs of diverse stakeholders, the development of technologies to support their mutually beneficial needs, and the evaluation of the end-user experience with these technologies. Over three iterative design cycles, the set of identified end-user customers expanded to include the patient, the supervising therapist, the annotating therapist, and other members of the development team. Multiple versions of interactive movement capture and annotation tools were developed as the needs of these stakeholders were clarified and evolved, and the optimal data forms and structures became evident. Interactions between the stakeholders and the developed technologies operating in various environments were evaluated and assessed to help improve and optimize the entire service ecosystem. Results and findings from these three design cycles are being used to direct and shape my ongoing and future doctoral research Master of Science In this thesis, I describe the iterative service design process I used in identifying and understanding the needs of diverse stakeholders, the development of technologies to support their mutually beneficial needs, and the evaluation of the end-user experience with these technologies. Over three iterative design cycles, the set of identified end-user customers expanded to include the patient, the supervising therapist, the annotating therapist, and other members of the development team. Multiple versions of interactive movement capture and annotation tools were developed as the needs of these stakeholders were clarified and evolved, and the optimal data forms and structures became evident Interactions between the stakeholders and the developed technologies operating in various environments were evaluated and assessed to help improve and optimize the entire service ecosystem. Results and findings from these three design cycles are being used to direct and shape my ongoing and future doctoral research. 2019-07-12T08:01:11Z 2019-07-12T08:01:11Z 2019-07-11 Thesis vt_gsexam:21189 http://hdl.handle.net/10919/91424 In Copyright http://rightsstatements.org/vocab/InC/1.0/ ETD application/pdf Virginia Tech
collection NDLTD
format Others
sources NDLTD
topic Stroke Rehabilitation
Service Design
Iterative Design Process
spellingShingle Stroke Rehabilitation
Service Design
Iterative Design Process
Zilevu, Kobla Setor
Interactive Interfaces for Capturing and Annotating Videos of Human Movement
description In this thesis, I describe the iterative service design process I used in identifying and understanding the needs of diverse stakeholders, the development of technologies to support their mutually beneficial needs, and the evaluation of the end-user experience with these technologies. Over three iterative design cycles, the set of identified end-user customers expanded to include the patient, the supervising therapist, the annotating therapist, and other members of the development team. Multiple versions of interactive movement capture and annotation tools were developed as the needs of these stakeholders were clarified and evolved, and the optimal data forms and structures became evident. Interactions between the stakeholders and the developed technologies operating in various environments were evaluated and assessed to help improve and optimize the entire service ecosystem. Results and findings from these three design cycles are being used to direct and shape my ongoing and future doctoral research === Master of Science === In this thesis, I describe the iterative service design process I used in identifying and understanding the needs of diverse stakeholders, the development of technologies to support their mutually beneficial needs, and the evaluation of the end-user experience with these technologies. Over three iterative design cycles, the set of identified end-user customers expanded to include the patient, the supervising therapist, the annotating therapist, and other members of the development team. Multiple versions of interactive movement capture and annotation tools were developed as the needs of these stakeholders were clarified and evolved, and the optimal data forms and structures became evident Interactions between the stakeholders and the developed technologies operating in various environments were evaluated and assessed to help improve and optimize the entire service ecosystem. Results and findings from these three design cycles are being used to direct and shape my ongoing and future doctoral research.
author2 Computer Science
author_facet Computer Science
Zilevu, Kobla Setor
author Zilevu, Kobla Setor
author_sort Zilevu, Kobla Setor
title Interactive Interfaces for Capturing and Annotating Videos of Human Movement
title_short Interactive Interfaces for Capturing and Annotating Videos of Human Movement
title_full Interactive Interfaces for Capturing and Annotating Videos of Human Movement
title_fullStr Interactive Interfaces for Capturing and Annotating Videos of Human Movement
title_full_unstemmed Interactive Interfaces for Capturing and Annotating Videos of Human Movement
title_sort interactive interfaces for capturing and annotating videos of human movement
publisher Virginia Tech
publishDate 2019
url http://hdl.handle.net/10919/91424
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