Come with Me

Come with Me is the process of making a short 3D animation. Introducing the practice as a research method, I explored 3D animation production steps in a non-linear workflow. Each production step is then introduced along with the mind processes as Come with Me was developed from the story to the fina...

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Bibliographic Details
Main Author: Nikoo, Elham
Other Authors: Art and Art History
Format: Others
Published: Virginia Tech 2018
Subjects:
Online Access:http://hdl.handle.net/10919/82404
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spelling ndltd-VTETD-oai-vtechworks.lib.vt.edu-10919-824042020-09-29T05:39:22Z Come with Me Nikoo, Elham Art and Art History Webster, Dane Paterson, Simone W. Tucker, Thomas J. practice as research storyboard animation 3D modeling rigging rendering Come with Me is the process of making a short 3D animation. Introducing the practice as a research method, I explored 3D animation production steps in a non-linear workflow. Each production step is then introduced along with the mind processes as Come with Me was developed from the story to the final animated scenes. The failed attempts are also included as an important part of this research. In the end, the workflows that allow for mistakes at each step of the 3D animation production are being explored. Master of Fine Arts 2018-02-28T09:01:26Z 2018-02-28T09:01:26Z 2018-02-27 Thesis vt_gsexam:14120 http://hdl.handle.net/10919/82404 In Copyright http://rightsstatements.org/vocab/InC/1.0/ ETD application/pdf Virginia Tech
collection NDLTD
format Others
sources NDLTD
topic practice as research
storyboard
animation
3D modeling
rigging
rendering
spellingShingle practice as research
storyboard
animation
3D modeling
rigging
rendering
Nikoo, Elham
Come with Me
description Come with Me is the process of making a short 3D animation. Introducing the practice as a research method, I explored 3D animation production steps in a non-linear workflow. Each production step is then introduced along with the mind processes as Come with Me was developed from the story to the final animated scenes. The failed attempts are also included as an important part of this research. In the end, the workflows that allow for mistakes at each step of the 3D animation production are being explored. === Master of Fine Arts
author2 Art and Art History
author_facet Art and Art History
Nikoo, Elham
author Nikoo, Elham
author_sort Nikoo, Elham
title Come with Me
title_short Come with Me
title_full Come with Me
title_fullStr Come with Me
title_full_unstemmed Come with Me
title_sort come with me
publisher Virginia Tech
publishDate 2018
url http://hdl.handle.net/10919/82404
work_keys_str_mv AT nikooelham comewithme
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