A Motion Graph Approach for Interactive 3D Animation using Low-cost Sensors

Interactive 3D animation of human figures is very common in video games, animation studios and virtual environments. However, it is difficult to produce full body animation that looks realistic enough to be comparable to studio quality human motion data. The commercial motion capture systems are exp...

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Bibliographic Details
Main Author: Kumar, Mithilesh
Other Authors: Computer Science
Format: Others
Published: Virginia Tech 2014
Subjects:
Online Access:http://hdl.handle.net/10919/34168
http://scholar.lib.vt.edu/theses/available/etd-07252008-000023/