A Motion Graph Approach for Interactive 3D Animation using Low-cost Sensors
Interactive 3D animation of human figures is very common in video games, animation studios and virtual environments. However, it is difficult to produce full body animation that looks realistic enough to be comparable to studio quality human motion data. The commercial motion capture systems are exp...
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Virginia Tech
2014
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Online Access: | http://hdl.handle.net/10919/34168 http://scholar.lib.vt.edu/theses/available/etd-07252008-000023/ |