Exploring and Evaluating Task Sequences for System Control Interfaces in Immersive Virtual Environments

System control â the issuing of commands â is a critical, but largely unexplored task in 3D user interfaces (3DUIs) for immersive virtual environments (IVEs). System control techniques are normally encompassed by complex interfaces that define how these interaction techniques fit together, which...

Full description

Bibliographic Details
Main Author: McMahan, Ryan Patrick
Other Authors: Computer Science
Format: Others
Published: Virginia Tech 2014
Subjects:
Online Access:http://hdl.handle.net/10919/33555
http://scholar.lib.vt.edu/theses/available/etd-06132007-143300/
id ndltd-VTETD-oai-vtechworks.lib.vt.edu-10919-33555
record_format oai_dc
spelling ndltd-VTETD-oai-vtechworks.lib.vt.edu-10919-335552021-03-13T05:31:39Z Exploring and Evaluating Task Sequences for System Control Interfaces in Immersive Virtual Environments McMahan, Ryan Patrick Computer Science Bowman, Douglas A. Pérez-Quiñones, Manuel A. North, Christopher L. Immersive virtual environments system control 3D user interfaces system control interface task sequence System control â the issuing of commands â is a critical, but largely unexplored task in 3D user interfaces (3DUIs) for immersive virtual environments (IVEs). System control techniques are normally encompassed by complex interfaces that define how these interaction techniques fit together, which we call system control interfaces (SCIs). Creating a testbed to evaluate these SCIs would be beneficial to researchers and would lead to guidelines for choosing a SCI for particular application scenarios. Unfortunately, a major problem in creating such a testbed is the lack of a standard task sequence â the order of operations in a system control task. In this research, we identify various task sequences, such as the Action-Object and Object- Action task sequences, and evaluate the effects that these sequences have on usability, in hopes of establishing a standard task sequence. Two studies were used to estimate the cognitive effort induced by task sequences and, hence, the effects that these sequences have on user performance. We found that sequences similar to the Object-Action task sequence induce less cognitive time than sequences similar to the Action-Object task sequence. A longitudinal study was then used to analyze user preferences for task sequences as novices became experienced users with using an interior design application. We found that novices and experienced users alike prefer sequences like the Object-Action over sequences like the Action-Object task sequence. Master of Science 2014-03-14T20:39:55Z 2014-03-14T20:39:55Z 2007-06-04 2007-06-13 2007-06-17 2007-06-17 Thesis etd-06132007-143300 http://hdl.handle.net/10919/33555 http://scholar.lib.vt.edu/theses/available/etd-06132007-143300/ Thesis_Ryan_P_McMahan.pdf In Copyright http://rightsstatements.org/vocab/InC/1.0/ application/pdf Virginia Tech
collection NDLTD
format Others
sources NDLTD
topic Immersive virtual environments
system control
3D user interfaces
system control interface
task sequence
spellingShingle Immersive virtual environments
system control
3D user interfaces
system control interface
task sequence
McMahan, Ryan Patrick
Exploring and Evaluating Task Sequences for System Control Interfaces in Immersive Virtual Environments
description System control â the issuing of commands â is a critical, but largely unexplored task in 3D user interfaces (3DUIs) for immersive virtual environments (IVEs). System control techniques are normally encompassed by complex interfaces that define how these interaction techniques fit together, which we call system control interfaces (SCIs). Creating a testbed to evaluate these SCIs would be beneficial to researchers and would lead to guidelines for choosing a SCI for particular application scenarios. Unfortunately, a major problem in creating such a testbed is the lack of a standard task sequence â the order of operations in a system control task. In this research, we identify various task sequences, such as the Action-Object and Object- Action task sequences, and evaluate the effects that these sequences have on usability, in hopes of establishing a standard task sequence. Two studies were used to estimate the cognitive effort induced by task sequences and, hence, the effects that these sequences have on user performance. We found that sequences similar to the Object-Action task sequence induce less cognitive time than sequences similar to the Action-Object task sequence. A longitudinal study was then used to analyze user preferences for task sequences as novices became experienced users with using an interior design application. We found that novices and experienced users alike prefer sequences like the Object-Action over sequences like the Action-Object task sequence. === Master of Science
author2 Computer Science
author_facet Computer Science
McMahan, Ryan Patrick
author McMahan, Ryan Patrick
author_sort McMahan, Ryan Patrick
title Exploring and Evaluating Task Sequences for System Control Interfaces in Immersive Virtual Environments
title_short Exploring and Evaluating Task Sequences for System Control Interfaces in Immersive Virtual Environments
title_full Exploring and Evaluating Task Sequences for System Control Interfaces in Immersive Virtual Environments
title_fullStr Exploring and Evaluating Task Sequences for System Control Interfaces in Immersive Virtual Environments
title_full_unstemmed Exploring and Evaluating Task Sequences for System Control Interfaces in Immersive Virtual Environments
title_sort exploring and evaluating task sequences for system control interfaces in immersive virtual environments
publisher Virginia Tech
publishDate 2014
url http://hdl.handle.net/10919/33555
http://scholar.lib.vt.edu/theses/available/etd-06132007-143300/
work_keys_str_mv AT mcmahanryanpatrick exploringandevaluatingtasksequencesforsystemcontrolinterfacesinimmersivevirtualenvironments
_version_ 1719383563273502720