Attributes and motivation in game-based learning : a review of the literature
Since the mid-1980s, various educational games have been developed, and their popularity has implications for the use of games in the classroom. Although research over many years has shown games to be effective in enhancing motivation and improving learner performance, studies that connect specific...
Main Author: | Kang, Jina |
---|---|
Format: | Others |
Language: | English |
Published: |
2012
|
Subjects: | |
Online Access: | http://hdl.handle.net/2152/ETD-UT-2012-08-6166 |
Similar Items
-
The impact of Game-based learning on the achievement of learning goals and motivation for learning mathematics - literature review
by: Blaženka Divjak, et al.
Published: (2011-06-01) -
Serious Game Attributes for the Construction of a Hazard Identification Framework
by: Norhazren Izatie Mohd, et al.
Published: (2018-11-01) -
Flow experience in game based learning – a systematic literature review
by: Arttu Perttula, et al.
Published: (2017-03-01) -
Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities
by: Fernando Reinaldo Ribeiro, et al.
Published: (2021-06-01) -
Using Digital Game-Based Learning for Students with Intellectual Disabilities – A Systematic Literature Review
by: Kristian STANČIN, et al.
Published: (2020-06-01)