A memory profiler for 3D graphics application using ninary instrumentation
This report describes the architecture and implementation of a memory profiler for 3D graphics applications. The memory profiling is done for parts of the program which runs on the graphics processor and is responsible for rendering the image. The shaders are parsed and every memory instruction is i...
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Format: | Others |
Language: | English |
Published: |
2011
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Online Access: | http://hdl.handle.net/2152/ETD-UT-2011-05-3506 |