ESPN’s Ability to Get Fans ‘Inside Sports’: A Framing Analysis of College Gameday

College Gameday is important and well-watched. It invents the perception of college football. It frames college football using four dominant themes—nostalgia, masculine identity, militarism and sports-as-corporation. All of these lead to its popularity and the reinforcement of ideas about college fo...

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Main Author: Lovette, Melissa
Published: Trace: Tennessee Research and Creative Exchange 2007
Subjects:
Online Access:http://trace.tennessee.edu/utk_gradthes/304
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spelling ndltd-UTENN-oai-trace.tennessee.edu-utk_gradthes-13372011-12-13T16:24:39Z ESPN’s Ability to Get Fans ‘Inside Sports’: A Framing Analysis of College Gameday Lovette, Melissa College Gameday is important and well-watched. It invents the perception of college football. It frames college football using four dominant themes—nostalgia, masculine identity, militarism and sports-as-corporation. All of these lead to its popularity and the reinforcement of ideas about college football. This study analyzes six episodes of ESPN’s College Gameday, which originally aired in the fall of 2006. The research questions are 1) based on Nauright’s work, how does College Gameday frame football in terms of nostalgia, national identity and masculine identity; 2) are there frames present that have not been identified by Nauright. College Gameday frames college football in terms of nostalgia by placing special emphasis on school rivalries, traditions, and general atmosphere. The traits of national identity are militarism and corporate capitalism, as defined in this research. Therefore, College Gameday frames college football in terms of militarism by using “sports-as-war” references. These include words such as trenches, bomb, attack and invade. Sports-as-corporation, a new frame identified in this analysis, is used to shape perception of football by comparing the game to the business world. Players are compared to stocks, references are made to business deals, and the job specialization of players and coaches are emphasized. This new frame is significant because it provides an avenue for future research. Further framing analysis should be conducted to confirm and advance this “sports-as-corporation” frame. The masculine identity frame is most often utilized. Players are labeled “heroes.” Their achievements are emphasized, and they are attributed with having ideal traits in character and physical aptitude. Players and coaches are criticized when their performance is deemed poor or when behavior in regard to character becomes an issue. The research questions are based on Nauright’s (1996) review article, which examines sports history books along with academic literature in an effort to determine football’s historical cultural significance. His findings identify several themes which include nostalgia, community identity, national consciousness and masculinity. 2007-05-01 text http://trace.tennessee.edu/utk_gradthes/304 Masters Theses Trace: Tennessee Research and Creative Exchange Other Social and Behavioral Sciences
collection NDLTD
sources NDLTD
topic Other Social and Behavioral Sciences
spellingShingle Other Social and Behavioral Sciences
Lovette, Melissa
ESPN’s Ability to Get Fans ‘Inside Sports’: A Framing Analysis of College Gameday
description College Gameday is important and well-watched. It invents the perception of college football. It frames college football using four dominant themes—nostalgia, masculine identity, militarism and sports-as-corporation. All of these lead to its popularity and the reinforcement of ideas about college football. This study analyzes six episodes of ESPN’s College Gameday, which originally aired in the fall of 2006. The research questions are 1) based on Nauright’s work, how does College Gameday frame football in terms of nostalgia, national identity and masculine identity; 2) are there frames present that have not been identified by Nauright. College Gameday frames college football in terms of nostalgia by placing special emphasis on school rivalries, traditions, and general atmosphere. The traits of national identity are militarism and corporate capitalism, as defined in this research. Therefore, College Gameday frames college football in terms of militarism by using “sports-as-war” references. These include words such as trenches, bomb, attack and invade. Sports-as-corporation, a new frame identified in this analysis, is used to shape perception of football by comparing the game to the business world. Players are compared to stocks, references are made to business deals, and the job specialization of players and coaches are emphasized. This new frame is significant because it provides an avenue for future research. Further framing analysis should be conducted to confirm and advance this “sports-as-corporation” frame. The masculine identity frame is most often utilized. Players are labeled “heroes.” Their achievements are emphasized, and they are attributed with having ideal traits in character and physical aptitude. Players and coaches are criticized when their performance is deemed poor or when behavior in regard to character becomes an issue. The research questions are based on Nauright’s (1996) review article, which examines sports history books along with academic literature in an effort to determine football’s historical cultural significance. His findings identify several themes which include nostalgia, community identity, national consciousness and masculinity.
author Lovette, Melissa
author_facet Lovette, Melissa
author_sort Lovette, Melissa
title ESPN’s Ability to Get Fans ‘Inside Sports’: A Framing Analysis of College Gameday
title_short ESPN’s Ability to Get Fans ‘Inside Sports’: A Framing Analysis of College Gameday
title_full ESPN’s Ability to Get Fans ‘Inside Sports’: A Framing Analysis of College Gameday
title_fullStr ESPN’s Ability to Get Fans ‘Inside Sports’: A Framing Analysis of College Gameday
title_full_unstemmed ESPN’s Ability to Get Fans ‘Inside Sports’: A Framing Analysis of College Gameday
title_sort espn’s ability to get fans ‘inside sports’: a framing analysis of college gameday
publisher Trace: Tennessee Research and Creative Exchange
publishDate 2007
url http://trace.tennessee.edu/utk_gradthes/304
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