Improving Ad-Hoc Team Performance Using Video Games

This dissertation examined the effects of distributed, multiplayer training video games on the performance of distributed teams of robot operators. Two hypotheses were tested, the first hypothesis stated that online, game-based team training will improve the performance of an ad-hoc team versus an a...

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Main Author: Craighead, Jeff David
Format: Others
Published: Scholar Commons 2009
Subjects:
Online Access:https://scholarcommons.usf.edu/etd/1914
https://scholarcommons.usf.edu/cgi/viewcontent.cgi?article=2913&context=etd
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spelling ndltd-USF-oai-scholarcommons.usf.edu-etd-29132019-12-18T03:42:17Z Improving Ad-Hoc Team Performance Using Video Games Craighead, Jeff David This dissertation examined the effects of distributed, multiplayer training video games on the performance of distributed teams of robot operators. Two hypotheses were tested, the first hypothesis stated that online, game-based team training will improve the performance of an ad-hoc team versus an ad-hoc team formed of individually trained teammates. The second hypothesis stated that the fractal dimension of a robot's path can be used as an indicator of its operator's skill. Forty-one volunteers participated in an experiment in which they played a distributed, online training game which showed them the basics of operating an Inuktun Extreme VGTV for a search task. The participants were divided into two groups, one group trained in pairs as a team while the other group trained individually. The results showed that team training has no effect on the number of items found in a search by an ad-hoc team; however, team training does significantly impact the amount of information sharing between team members. The results also showed that the fractal dimension of a robot's path is quadratically related to the operator's effectiveness in a search task. Additionally, a participant's age and prior video game experience are related to their score obtained in a search task using a robot. 2009-07-13T07:00:00Z text application/pdf https://scholarcommons.usf.edu/etd/1914 https://scholarcommons.usf.edu/cgi/viewcontent.cgi?article=2913&context=etd default Graduate Theses and Dissertations Scholar Commons Robotics Simulation Training Search and Rescue Communication American Studies Arts and Humanities
collection NDLTD
format Others
sources NDLTD
topic Robotics
Simulation
Training
Search and Rescue
Communication
American Studies
Arts and Humanities
spellingShingle Robotics
Simulation
Training
Search and Rescue
Communication
American Studies
Arts and Humanities
Craighead, Jeff David
Improving Ad-Hoc Team Performance Using Video Games
description This dissertation examined the effects of distributed, multiplayer training video games on the performance of distributed teams of robot operators. Two hypotheses were tested, the first hypothesis stated that online, game-based team training will improve the performance of an ad-hoc team versus an ad-hoc team formed of individually trained teammates. The second hypothesis stated that the fractal dimension of a robot's path can be used as an indicator of its operator's skill. Forty-one volunteers participated in an experiment in which they played a distributed, online training game which showed them the basics of operating an Inuktun Extreme VGTV for a search task. The participants were divided into two groups, one group trained in pairs as a team while the other group trained individually. The results showed that team training has no effect on the number of items found in a search by an ad-hoc team; however, team training does significantly impact the amount of information sharing between team members. The results also showed that the fractal dimension of a robot's path is quadratically related to the operator's effectiveness in a search task. Additionally, a participant's age and prior video game experience are related to their score obtained in a search task using a robot.
author Craighead, Jeff David
author_facet Craighead, Jeff David
author_sort Craighead, Jeff David
title Improving Ad-Hoc Team Performance Using Video Games
title_short Improving Ad-Hoc Team Performance Using Video Games
title_full Improving Ad-Hoc Team Performance Using Video Games
title_fullStr Improving Ad-Hoc Team Performance Using Video Games
title_full_unstemmed Improving Ad-Hoc Team Performance Using Video Games
title_sort improving ad-hoc team performance using video games
publisher Scholar Commons
publishDate 2009
url https://scholarcommons.usf.edu/etd/1914
https://scholarcommons.usf.edu/cgi/viewcontent.cgi?article=2913&context=etd
work_keys_str_mv AT craigheadjeffdavid improvingadhocteamperformanceusingvideogames
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