VIDEOGAMES, THEIR TEXTUAL OBJECTS, AND THE IMPORTANCE OF A MULTI-MODAL NARRATIVE
This paper was developed from my reflections on an interdisciplinary critical making experiment in which I, visual artists, and computer programmers wrote, designed, and made a videogame, entitled Anathema, and a "Complete Companion" for the game that served as its booklet. I argue for the...
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Language: | English |
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2013
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Online Access: | http://hdl.handle.net/10388/ETD-2013-09-1211 |