Factors for Good Text Legibility : Eye-tracking in Virtual Reality

Living with a hearing impairment can have a large impact on a person’slife. There already exists many different aids to help in their life, butas technology advances new solutions can be created to further improvethe life quality for everyone. Two technologies that have advanced andbecome more affor...

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Bibliographic Details
Main Author: Gådin, Valter
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för informationsteknologi 2021
Subjects:
VR
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447167
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spelling ndltd-UPSALLA1-oai-DiVA.org-uu-4471672021-08-13T05:24:15ZFactors for Good Text Legibility : Eye-tracking in Virtual RealityengGådin, ValterUppsala universitet, Institutionen för informationsteknologi2021VRvirtualaugumentedmixedrealityeye-trackingreadinglegibilityreadabilityhearingimpairedVRvirtuellförstärktverklighetögonrörelseögonmätareläsningläslighetläsbarhethörselskaddaHuman Computer InteractionMänniska-datorinteraktion (interaktionsdesign)Living with a hearing impairment can have a large impact on a person’slife. There already exists many different aids to help in their life, butas technology advances new solutions can be created to further improvethe life quality for everyone. Two technologies that have advanced andbecome more affordable are Virtual Reality (VR) and Augmented Reality(AR). A potential aid for those with a hearing impairment could bea system where speech is converted to text and presented in AR to theuser. Such a system must have an easily read and legible text. In this master thesis legibility and user perception are studied for differenttext presentation in VR. The VR enables a more controlled environmentthan AR. Reading speed, subjective scoring and eye-movementdata are used to analyze the presentations. Lastly, some design recommendationsbased on the findings are presented. The result showed that the legibility was affected by many factors.Middle-layers (layer between the fore- and background) improved thelegibility, especially over complex backgrounds. The size of the textalso affected legibility where the larger text performed the worst. Theoptimal number of lines of text seems to be two. There were variationsbetween the preferred presentations, indicating that a future systemmight seek to accommodate this by some level of customization. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447167UPTEC IT, 1401-5749 ; 21017application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic VR
virtual
augumented
mixed
reality
eye-tracking
reading
legibility
readability
hearing
impaired
VR
virtuell
förstärkt
verklighet
ögonrörelse
ögonmätare
läsning
läslighet
läsbarhet
hörselskadda
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
spellingShingle VR
virtual
augumented
mixed
reality
eye-tracking
reading
legibility
readability
hearing
impaired
VR
virtuell
förstärkt
verklighet
ögonrörelse
ögonmätare
läsning
läslighet
läsbarhet
hörselskadda
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
Gådin, Valter
Factors for Good Text Legibility : Eye-tracking in Virtual Reality
description Living with a hearing impairment can have a large impact on a person’slife. There already exists many different aids to help in their life, butas technology advances new solutions can be created to further improvethe life quality for everyone. Two technologies that have advanced andbecome more affordable are Virtual Reality (VR) and Augmented Reality(AR). A potential aid for those with a hearing impairment could bea system where speech is converted to text and presented in AR to theuser. Such a system must have an easily read and legible text. In this master thesis legibility and user perception are studied for differenttext presentation in VR. The VR enables a more controlled environmentthan AR. Reading speed, subjective scoring and eye-movementdata are used to analyze the presentations. Lastly, some design recommendationsbased on the findings are presented. The result showed that the legibility was affected by many factors.Middle-layers (layer between the fore- and background) improved thelegibility, especially over complex backgrounds. The size of the textalso affected legibility where the larger text performed the worst. Theoptimal number of lines of text seems to be two. There were variationsbetween the preferred presentations, indicating that a future systemmight seek to accommodate this by some level of customization.
author Gådin, Valter
author_facet Gådin, Valter
author_sort Gådin, Valter
title Factors for Good Text Legibility : Eye-tracking in Virtual Reality
title_short Factors for Good Text Legibility : Eye-tracking in Virtual Reality
title_full Factors for Good Text Legibility : Eye-tracking in Virtual Reality
title_fullStr Factors for Good Text Legibility : Eye-tracking in Virtual Reality
title_full_unstemmed Factors for Good Text Legibility : Eye-tracking in Virtual Reality
title_sort factors for good text legibility : eye-tracking in virtual reality
publisher Uppsala universitet, Institutionen för informationsteknologi
publishDate 2021
url http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447167
work_keys_str_mv AT gadinvalter factorsforgoodtextlegibilityeyetrackinginvirtualreality
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