Factors for Good Text Legibility : Eye-tracking in Virtual Reality
Living with a hearing impairment can have a large impact on a person’slife. There already exists many different aids to help in their life, butas technology advances new solutions can be created to further improvethe life quality for everyone. Two technologies that have advanced andbecome more affor...
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ndltd-UPSALLA1-oai-DiVA.org-uu-4471672021-08-13T05:24:15ZFactors for Good Text Legibility : Eye-tracking in Virtual RealityengGådin, ValterUppsala universitet, Institutionen för informationsteknologi2021VRvirtualaugumentedmixedrealityeye-trackingreadinglegibilityreadabilityhearingimpairedVRvirtuellförstärktverklighetögonrörelseögonmätareläsningläslighetläsbarhethörselskaddaHuman Computer InteractionMänniska-datorinteraktion (interaktionsdesign)Living with a hearing impairment can have a large impact on a person’slife. There already exists many different aids to help in their life, butas technology advances new solutions can be created to further improvethe life quality for everyone. Two technologies that have advanced andbecome more affordable are Virtual Reality (VR) and Augmented Reality(AR). A potential aid for those with a hearing impairment could bea system where speech is converted to text and presented in AR to theuser. Such a system must have an easily read and legible text. In this master thesis legibility and user perception are studied for differenttext presentation in VR. The VR enables a more controlled environmentthan AR. Reading speed, subjective scoring and eye-movementdata are used to analyze the presentations. Lastly, some design recommendationsbased on the findings are presented. The result showed that the legibility was affected by many factors.Middle-layers (layer between the fore- and background) improved thelegibility, especially over complex backgrounds. The size of the textalso affected legibility where the larger text performed the worst. Theoptimal number of lines of text seems to be two. There were variationsbetween the preferred presentations, indicating that a future systemmight seek to accommodate this by some level of customization. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447167UPTEC IT, 1401-5749 ; 21017application/pdfinfo:eu-repo/semantics/openAccess |
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VR virtual augumented mixed reality eye-tracking reading legibility readability hearing impaired VR virtuell förstärkt verklighet ögonrörelse ögonmätare läsning läslighet läsbarhet hörselskadda Human Computer Interaction Människa-datorinteraktion (interaktionsdesign) |
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VR virtual augumented mixed reality eye-tracking reading legibility readability hearing impaired VR virtuell förstärkt verklighet ögonrörelse ögonmätare läsning läslighet läsbarhet hörselskadda Human Computer Interaction Människa-datorinteraktion (interaktionsdesign) Gådin, Valter Factors for Good Text Legibility : Eye-tracking in Virtual Reality |
description |
Living with a hearing impairment can have a large impact on a person’slife. There already exists many different aids to help in their life, butas technology advances new solutions can be created to further improvethe life quality for everyone. Two technologies that have advanced andbecome more affordable are Virtual Reality (VR) and Augmented Reality(AR). A potential aid for those with a hearing impairment could bea system where speech is converted to text and presented in AR to theuser. Such a system must have an easily read and legible text. In this master thesis legibility and user perception are studied for differenttext presentation in VR. The VR enables a more controlled environmentthan AR. Reading speed, subjective scoring and eye-movementdata are used to analyze the presentations. Lastly, some design recommendationsbased on the findings are presented. The result showed that the legibility was affected by many factors.Middle-layers (layer between the fore- and background) improved thelegibility, especially over complex backgrounds. The size of the textalso affected legibility where the larger text performed the worst. Theoptimal number of lines of text seems to be two. There were variationsbetween the preferred presentations, indicating that a future systemmight seek to accommodate this by some level of customization. |
author |
Gådin, Valter |
author_facet |
Gådin, Valter |
author_sort |
Gådin, Valter |
title |
Factors for Good Text Legibility : Eye-tracking in Virtual Reality |
title_short |
Factors for Good Text Legibility : Eye-tracking in Virtual Reality |
title_full |
Factors for Good Text Legibility : Eye-tracking in Virtual Reality |
title_fullStr |
Factors for Good Text Legibility : Eye-tracking in Virtual Reality |
title_full_unstemmed |
Factors for Good Text Legibility : Eye-tracking in Virtual Reality |
title_sort |
factors for good text legibility : eye-tracking in virtual reality |
publisher |
Uppsala universitet, Institutionen för informationsteknologi |
publishDate |
2021 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447167 |
work_keys_str_mv |
AT gadinvalter factorsforgoodtextlegibilityeyetrackinginvirtualreality |
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